Unreal Engine 3 Dev Interview

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
JCal, now at Computer Games Online, has interviewed Tian Mu of Naked Sky Entertainment, Unreal Engine 3.0 licensee, about their playable RoboHordes demo. As of yet, a full RoboHordes game has not been announced, though the Naked Sky website mentions "RoboLords" as an upcoming full game.

Computer Games - How did it feel to have the first working Unreal Engine 3 based game on display for people to see and play?

Tian Mu - It made us feel proud, but watching people enjoy it felt more satisfying. We're definitely excited about our next iteration.

One thing I would like to add, though, is that people are expecting great things from UE3, but when you deliver a fast-paced arcade style game like RoboHordes, with hundreds of dynamically shadowed, moving objects, on an engine that is still in development, it's nearly impossible to get all those features in and keep up a realistic framerate. UE3 is an amazing piece of tech, light years ahead of UE2. We're eager to see what kind of performance we can squeeze out as both the engine and our game continue to mature.

When asked if it was possible that the RoboHordes demo might be released publicly, Tian Mu replied

Tian Mu - I can't say for sure, but it's safe to hold your breath.