IDV Inc released a press release today regarding the integration of SpeedTree foliage rendering technology with Unreal Engine 3. Several new and truly astounding screenshots have been released, showing the great realism and detail of the technology. Here's a portion of the full press release:
SpeedTreeRT delivers low-polygon, highly realistic trees and plants, with adjustable
wind effects, seamless LOD transitions, and a library of hundreds of tree models from
more than 100 species. SpeedTreeRT also includes SpeedTree CAD, which will enable
Unreal Engine licensees to create and edit animated trees in real-time.
SpeedTree technology has also been integrated into the Unreal Engine’s decolayers, so
forests can be painted directly onto the terrain, eliminating the need to place trees
individually. Although the trees appear at unprecedented detail, thanks to the efficiency
of the SpeedTree technology, any foliage will have a minimum impact on frame rates.
Several more screenshots can be viewed here.
SpeedTreeRT delivers low-polygon, highly realistic trees and plants, with adjustable
wind effects, seamless LOD transitions, and a library of hundreds of tree models from
more than 100 species. SpeedTreeRT also includes SpeedTree CAD, which will enable
Unreal Engine licensees to create and edit animated trees in real-time.
SpeedTree technology has also been integrated into the Unreal Engine’s decolayers, so
forests can be painted directly onto the terrain, eliminating the need to place trees
individually. Although the trees appear at unprecedented detail, thanks to the efficiency
of the SpeedTree technology, any foliage will have a minimum impact on frame rates.
Several more screenshots can be viewed here.