UT2004 LAN server sends files slow

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Edgeman

New Member
Mar 14, 2005
4
0
0
I am trying to get a dedicated LAN server setup with custom maps, to be used at a LAN party, and want to be able to send files at the 100Mbit or so that our LAN will have available. But files always send horribly slow when I try and get it running here. I tried increaseing the MaxClientRate= in the ini but everything is still slow.
I imagine I could setup apache and have it pointing to the files on the server and have that as the redirect url, but I shouldn't have to go through all that trouble just to send files over the LAN since the game is capable of sending files as it is, it's just sending them way too slow.
 

shishkabobalator

Socialist Skraaj
Jan 26, 2005
29
0
0
minnesota
I'm not sure on the specifics, but UT sends files at a slow rate in order to keep the server running at optimal speeds and to minimize ping. Redirecting is really the only way I'm aware of to get decent speeds for transfering files when a server is accepting clients.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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48
you might be able to set up a webserver on your own machine and set the redirect to that for LAN games. Would probably be the fastest way.
 

Edgeman

New Member
Mar 14, 2005
4
0
0
Yeah, that's what I was thinking, http server on the game server, but I was just hoping there would be a way that was less hassle.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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No. In game, it's not practically to send files any faster than it does. Other games that do usually ruins the bandwidth for those that are playing.
 

Edgeman

New Member
Mar 14, 2005
4
0
0
Yeah, but there's no bandwidth problems over 100 mbit lan, that's why it doesn't make sense.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
if it sent full speed there would be, even if it sent at 10mb (which would be really slow) you would get hitching in gam,e (because of SERVER load, no network load).