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SaD
9th Mar 2005, 09:39 AM
Writing your .INT file properly
Created by Usaar33 (usaar33@yahoo.com)

Tutorial copied with the friendly permission from Identity Crisis (http://dynamic3.gamespy.com/~identitycrisis) .

[Edit - by Lawgiver] This tutorial has been slightly modified from the original for easier understanding for some! [End edit]

Whilst any skinner should create should create their .INT files like this, any old skins that you may have can be re-adjusted quite easily and if you use a lot of custom skins in Unreal Tournament then you will notice a lot quicker loading time on player setup.

Open each skin .INT file and remove all the object= lines that do not have a description= part in them. The parts that don't are unused and just waste time to load.

Here is an example of an original .INT and an adjusted .INT

Original


[public]

Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
Object=(Name=Soldierskins_jd.judg1T_0,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_1,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_2,Class=Texture)
Object=(Name=Soldierskins_jd.judg1T_3,Class=Texture)
Object=(Name=Soldierskins_jd.judg2,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_0,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_1,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_2,Class=Texture)
Object=(Name=Soldierskins_jd.judg2T_3,Class=Texture)
Object=(Name=SoldierSkins_jd.judg3,Class=Texture)
Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
Object=(Name=SoldierSkins_jd.judg5Dredd,Class=Texture)

Adjusted

[public]

Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")