A bit from the official press release. Read the entire release for more details.
Epic Games and AGEIA Extend "Unreal" Partnership
Leading developer to support AGEIA's physics processing unit
SAN FRANCISCO, Calif. – March 8, 2005 – At the Game Developer Conference, AGEIATM Technologies, Inc., a company dedicated to delivering pervasive interactive reality to next-generation games, today announced that Epic Games will support AGEIA's PhysXTM chip, the world's first dedicated physics processing unit (PPU). One of the world's leading developers of cutting-edge computer and video games, Epic has integrated AGEIA's NovodeXTM Physics SDK into its award-winning Unreal® Engine and announced the integration of AGEIA's NovodeXTM Physics SDK and support for AGEIA's PhysX chip in Epic's Unreal Engine 3. PhysX will be the first dedicated physics processing unit to be used in next-generation game platforms.
NovodeX is the only SDK that is equipped for the future of hardware-accelerated physics and meets the needs of the next generation in multiprocessor PCs and game consoles.
Tim Sweeney, founder and lead programmer of Epic Games comments, "We've been using the NovodeX Physics SDK with the Unreal Engine 3 for the past year and it has added some awesome effects. It's going to be exciting to see what NovodeX can do once the PhysX chip hits the market."
AGEIA's PhysX chip defines an entirely new category of processor: the physics processing unit (PPU). Coupled with the NovodeX Physics SDK, the PhysX chip provides cost-effective hardware acceleration which unleashes universal collision detection, rigid body dynamics, soft body dynamics, fluid dynamics, smart particle systems, clothing simulation, soft-body deformation with tearing, and brittle fracturing for destruction of objects in gaming environments.
"Epic's Unreal Engine is already legendary within the industry, and we believe that our technology will further support Epic's aim to empower global developers to deliver outstanding content for next-generation hardware," said Dr. Manju Hegde, CEO and chairman of AGEIA. "Together, AGEIA and Epic are determined to re-ignite the passion and creativity of game developers and use pervasive interactive reality to create a compelling gaming experience."
An article at the Enquirer (thanks Sindarin!) goes into some detail about why game companies are very interested in physics processing units.
Epic Games and AGEIA Extend "Unreal" Partnership
Leading developer to support AGEIA's physics processing unit
SAN FRANCISCO, Calif. – March 8, 2005 – At the Game Developer Conference, AGEIATM Technologies, Inc., a company dedicated to delivering pervasive interactive reality to next-generation games, today announced that Epic Games will support AGEIA's PhysXTM chip, the world's first dedicated physics processing unit (PPU). One of the world's leading developers of cutting-edge computer and video games, Epic has integrated AGEIA's NovodeXTM Physics SDK into its award-winning Unreal® Engine and announced the integration of AGEIA's NovodeXTM Physics SDK and support for AGEIA's PhysX chip in Epic's Unreal Engine 3. PhysX will be the first dedicated physics processing unit to be used in next-generation game platforms.
NovodeX is the only SDK that is equipped for the future of hardware-accelerated physics and meets the needs of the next generation in multiprocessor PCs and game consoles.
Tim Sweeney, founder and lead programmer of Epic Games comments, "We've been using the NovodeX Physics SDK with the Unreal Engine 3 for the past year and it has added some awesome effects. It's going to be exciting to see what NovodeX can do once the PhysX chip hits the market."
AGEIA's PhysX chip defines an entirely new category of processor: the physics processing unit (PPU). Coupled with the NovodeX Physics SDK, the PhysX chip provides cost-effective hardware acceleration which unleashes universal collision detection, rigid body dynamics, soft body dynamics, fluid dynamics, smart particle systems, clothing simulation, soft-body deformation with tearing, and brittle fracturing for destruction of objects in gaming environments.
"Epic's Unreal Engine is already legendary within the industry, and we believe that our technology will further support Epic's aim to empower global developers to deliver outstanding content for next-generation hardware," said Dr. Manju Hegde, CEO and chairman of AGEIA. "Together, AGEIA and Epic are determined to re-ignite the passion and creativity of game developers and use pervasive interactive reality to create a compelling gaming experience."
An article at the Enquirer (thanks Sindarin!) goes into some detail about why game companies are very interested in physics processing units.