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26th Feb 2005, 03:05 AM
Team Xbox talks with Matt Booty, Senior VP of Product Development Worldwide, and Steve Crane, Executive VP of Product Development at Midway’s San Diego Studio. The topic centers around Midway's decision to use Unreal Engine 3 for it's game development tools.
So how many UE3-powered games can we expect to see at this year’s E3?
Matt B: Well, of course we have a lot of cool stuff in the works that we can’t talk about yet, but the main reason Midway got behind UE3 is because we need to build all kinds of games with it. We didn’t get the engine so we could do just one type of game, but rather work with it so we can do anything from Mortal Kombat to The Suffering. Obviously each game will have its own unique stuff, but any engine that we’re going to adopt across the company has to be modular enough and modifiable enough so we can use it for everything. We can’t focus on one genre based specifically on an engine.
So how many UE3-powered games can we expect to see at this year’s E3?
Matt B: Well, of course we have a lot of cool stuff in the works that we can’t talk about yet, but the main reason Midway got behind UE3 is because we need to build all kinds of games with it. We didn’t get the engine so we could do just one type of game, but rather work with it so we can do anything from Mortal Kombat to The Suffering. Obviously each game will have its own unique stuff, but any engine that we’re going to adopt across the company has to be modular enough and modifiable enough so we can use it for everything. We can’t focus on one genre based specifically on an engine.