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GRd (V)g@1224
24th Feb 2005, 10:40 PM
is been a while since i released something, anyway i heard about hourences new texture pack and after seeing the different textures this is what came into my mind, i also used some window and light textures from ut1. if everything goes as i imagined i might upload it for beta testing. still needs lots of work.

Gametype: ONS

Screenshots from the red base

Reciprocity
27th Feb 2005, 10:41 PM
Vehicle-less ONS? Nice. Haven't seen one of those for quite some time. I see it's set in a village giving it a sort of Aristocracy feel. The lighting looks a little...half-assed, as best as I can put it. I mean, the colors conflict. Pink and yellow? I'd try a Nagem-esque morning, or night (though it is a little cliched for the theme). Looks very consistent in it's architecture but a little on the boxy side. The terrain definantly needs to be reworked. Overall, good stuff for a wip.

GRd (V)g@1224
28th Feb 2005, 09:13 PM
Vehicle-less ONS? Nice. Haven't seen one of those for quite some time. I see it's set in a village giving it a sort of Aristocracy feel. The lighting looks a little...half-assed, as best as I can put it. I mean, the colors conflict. Pink and yellow? I'd try a Nagem-esque morning, or night (though it is a little cliched for the theme). Looks very consistent in it's architecture but a little on the boxy side. The terrain definantly needs to be reworked. Overall, good stuff for a wip.

about the lighting i haven't decided if is going to be day or night i just did some quick lighting still a lot of dark shadows and oversaturated colors. i might make the bases bigger and add vehicles, about the theme i dont know the name is ONS-Random.
what you see is the work of 4 days, working on my spare time which isn't much around 1 to 3 hours.

MartinW
14th Mar 2005, 04:39 AM
The red brick texture that is visible in your 4th screenshot doesn't fit in the kinda medieval theme. And the strange door frame SMs that were shown in the last screenshot do not fit either.
The roofs have a strange shape. I think you should not apply the alanwillard rule: roundly is goodly.
Make 'em concave and as steep as possible. Only a suggestion.