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spec_x
21st Feb 2005, 01:00 AM
I got bored with coding so I decided to start on a new map again. Not all that exciting yet, haven't spent to much time on it, but here's a quick screenshot. Since Fluxs is doing nice and autumny, I decided to do the exact opposite so it's dank, muddy, and wet :P Not sure if I'm going to keep the rain in or not at this point, we'll see. Anyways, here you all are

scott_bris
21st Feb 2005, 02:04 AM
nice looking. Could be cool to have a base inside that mountain, with a overlooking platform up the mountain a bit to shoot enemies from :)

spec_x
21st Feb 2005, 11:47 AM
;)

spec_x
22nd Feb 2005, 02:08 AM
Updated screenshots. Decided to take out the rain for now.

brokenFIX
22nd Feb 2005, 03:59 AM
looking nice!!!

{UFF}HAMMERSTIEN
23rd Feb 2005, 05:37 PM
looking good sir keep up the wrk

Jig
24th Feb 2005, 09:49 AM
Waaaay to dark.

DA|aBsOlUt
24th Feb 2005, 10:54 AM
Skybox will be added, and the overall map will be more lighter.

I am answering cause we test it yesterday (much newer version than on pics)

spec_x
24th Feb 2005, 12:22 PM
eh, my screenshots always look dark, it's much lighter in game, and abs is right, my screenshots get out of date pretty quickly :P

Rooster128
27th Feb 2005, 08:39 PM
Well from what I see its still awesome. :)

Spec, are you having that rain emitter follow the client, or is the rain a global thing?. Damn, I'd love to get my hands on a following code.

FluXs
27th Feb 2005, 09:58 PM
the emitter spawns rain around the client already, if it was global; things would be laggy soup day

spec_x
27th Feb 2005, 10:00 PM
plus, like I said above, the rain has been taken out :P

FluXs
28th Feb 2005, 08:15 AM
:o

not even spitting?

spec_x
28th Feb 2005, 12:19 PM
we'll see...

Rooster128
28th Feb 2005, 03:26 PM
well i was just wondering... i didnt even know that, thanks for telling me. just wonderin why using one is so damn resource-expensive...

FluXs
28th Feb 2005, 05:44 PM
depends on the amount of rain falling, how fast, how big and how much you can see in the distance around you

{UFF}HAMMERSTIEN
28th Feb 2005, 06:58 PM
thinks someone should make it so it rains cats and dogs

spec_x
1st Mar 2005, 12:47 AM
lol, that'd be pretty cool

scott_bris
1st Mar 2005, 02:49 AM
I Think rain in maps can be great, as long as the sky isnt really dark

http://prisonerofwarclan.com/images/dod_thunder.jpg

This is a good example of this, not too dark..ignore the crappy textures.

just my 2cents worth

Thejackal
1st Mar 2005, 06:35 AM
yea if done proparly, rain thunder, all that kinda thing can be really kewl :D

spec_x
1st Mar 2005, 12:24 PM
I'll post some updated shots later tonight. I'm making full use of unreal's crappy karma physics, so everything that should be able to be moved with gun fire or explosions, etc, will, ie I have some barrels that you can shoot around realisticly and can be used as cover, etc. Should be cool stuff :)

spec_x
2nd Mar 2005, 12:41 AM
Not sure if there's anything really new here, just stuff to look at since I haven't had much more time to work on stuff

spec_x
12th Mar 2005, 04:18 PM
Here's a new screenshot, focusing on the prison compound. As you'll see there's a new skybox(modified skybox from a certain onslaught map ;)) and the environment has a better color to it. Hope this helps getting people back to the forums a bit. I know it's been pretty dead around here, but that just means we're working :)

Black_Seeds
12th Mar 2005, 10:57 PM
*drool*

Rooster128
13th Mar 2005, 11:41 AM
Just more proof that this mod is slowly but steadily moving along. Great work guys, really, this is amazing...

FukMeHo
13th Mar 2005, 03:33 PM
you can say that slowly part again... hope it gets released before new year

spec_x
13th Mar 2005, 03:57 PM
It'll be out MUCH sooner than that ;)

spec_x
13th Mar 2005, 05:47 PM
Having free time is good for DA!!

scott_bris
13th Mar 2005, 09:25 PM
looking good, maybe a few searchligs pointed near the exits of the prison entrances/exits would be good

Black_Seeds
14th Mar 2005, 12:29 AM
Good Gravy. This mod and its maps are looking awesomer and awesomer. Move over RO :P.

DA|aBsOlUt
14th Mar 2005, 03:05 AM
I dont want to judge RO as I have never played it but I am kind of sick and tired of WW mods/games.

There are so many of them. All same weapons and a little bit different story.

FukMeHo
14th Mar 2005, 04:31 PM
respect for opinions, but if i play a ww game with a map like dday and surround sound it owns forever, despite the game itself.
favorite's call of duty though.

scott_bris
14th Mar 2005, 09:41 PM
There are so many of them.

Yeah i would have to agree, alot of them are not good (Scott likes a realistic war FPS) so its not too bad if you only play a couple of them. Want to see some other wars..Vietnam or more recent ones. Vietcong has got to be the best war game ever! :)

{UFF}HAMMERSTIEN
15th Mar 2005, 06:30 AM
played RO and 4 my money its just a poor version of ttr which is nolonger on the ut engine

spec_x
15th Mar 2005, 12:19 PM
you guys are getting a bit off topic :P

FukMeHo
15th Mar 2005, 01:29 PM
ahh TTR... (deep breath) the good old days... when mods actually did get released :P

Rooster128
15th Mar 2005, 03:14 PM
off topic?

booger.

how's that for off-topic? :)

spec_x
15th Mar 2005, 04:43 PM
roosterrrrrr!!!!!!!! :)

{UFF}HAMMERSTIEN
16th Mar 2005, 02:18 PM
so hows the map comming

and yes boogers taste so good

spec_x
17th Mar 2005, 12:08 PM
It's coming along ok. Been kind of busy with work and other things, but I should be back at it soon :)

Rooster128
19th Mar 2005, 09:12 PM
roosterrrrrr!!!!!!!! :)
hey mate. long time no see. :)