DM-Talus *Final Release*

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_Algol_

Mapping Noob
Jan 16, 2005
14
0
0
US of A
www.algols.net
Howdy--

Finally finished my first unreal tournament map.

Map is entirely stock static meshes and textures, with the exception of the two starfield textures in the skybox....I made those. :D

2-4 players, no bio rifle, no superweapons, no ONS weapons. Contains the rest of the standard DM weapons.

Requires UT04, most recent patch 3339.

Let me know what you think!
Download (7.5 MB):
DM-Talus.zip

Screenshots--
Talus_screenshot.jpg

Talus_screenshot_2.jpg

Talus_screenshot_1.jpg

Talus_screenshot_5.jpg
 

MartinW

New Member
Mar 12, 2005
12
0
0
41
Germany
home.arcor.de
As most of the beginners you made a terrain and filled it with SMs. But you should have started with an indoor map to learn how to create a good layout. A good layout always leads the player back to the center or at least to one of the main fighting areas.
This one plays like a big cube that contains a couple of obstacles and ramps / bridges. Try to create a system of interconnected rooms and short (and I mean very short) corridors that lead the player back to a room he visited before (CliffyB quote: like "a snake that's eating itself"). Make sure you have multiple levels in there as well. And voila, you got something exiting.
 
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