incase for some odd reason someone else wants to know, you have to add a Deploy point and set it to either 1 or 0 (red/blue)
Actor>HackTrigger>DeployPoint
The deploy point is 3 meshes combined. Click on the middle mesh and click on properties. Under HackTrigger pull down, your going to set "Team" to either 1 or 0. If you want it to be a Deploy point that is hackalbe by each team, leave it at 255.
Under the Advanced Options your going to want to set bUseable = False, But only if you set the Team to 1 or 0. By setting bUseable to False, this will make it impossible to hack by the other team so that red/blue will always have a spawn point.