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View Full Version : UTXMP and UT2Vote


nevar10
27th Jan 2005, 07:35 PM
A number of UT2Vote users have UTXMP added as a voteable game type. The problem we face is that the usual paths for UTXMP have to be added to to the clients UT2004.ini for it to function correctly with UT2Vote. Any chance with the next patch of adding these ini entries?

Captain Kewl
31st Jan 2005, 10:32 PM
Shouldn't that be something clients do themselves? I don't feel too comfortable about inflicting 300mb of additional content onto someone else's stock game install.

nevar10
31st Jan 2005, 11:35 PM
I'm not sure I follow you about the extra content unless you are talking about
people having to download UTXMP?
We're mainly wanting people who see UTXMP running in the browser to be able to
connect when they already have it installed. Without those entries the game will not
work for them due to the way we have to handle these type of mods
in UT2Vote.
For people that are already on the server and UTXMP wins the game vote it is clearly labeled
requires prior install to play. I just thought adding the ini entries in the next patch would be an
easy way to accomplish the task.


UTXMP users if you want to connect to a UT2Vote server running multiple game mods along
with UTXMP add these paths for it to work correctly.

Ut2004.ini

[Core.System]
Paths=../UTXMP/System/*.u
Paths=../UTXMP/Maps/*.ut2
Paths=../UTXMP/Textures/*.utx
Paths=../UTXMP/StaticMeshes/*.usx
Paths=../UTXMP/Animations/*.ukx
Paths=../UTXMP/Sounds/*.uax
CacheRecordPath=../UTXMP/System/*.ucl

Captain Kewl
1st Feb 2005, 11:28 AM
It increases startup time and could possibly introduce some conflicts -- and gives users an easy way to play the mod in a way it wasn't really intended (w/o the proper UI and configuration options.)

I'm not against the idea -- my own setup is like that for development purposes -- but I'm seeing one too many ways that this could become problematic to the non-savvy user.

nevar10
1st Feb 2005, 06:18 PM
Ahh I see. Thanks for your time. Good luck with the upcoming patch.

Imaginos
1st Feb 2005, 06:29 PM
It increases startup time and could possibly introduce some conflicts -- and gives users an easy way to play the mod in a way it wasn't really intended (w/o the proper UI and configuration options.)

I'm not against the idea -- my own setup is like that for development purposes -- but I'm seeing one too many ways that this could become problematic to the non-savvy user.
Right you are, Ken!

[9]Butt
11th Feb 2005, 02:54 PM
omg its imaginos
sup bud
err should i say |BUD|

Imaginos
11th Feb 2005, 04:55 PM
Yep.. Wherever you see UT2Vote.. I'm there. Sortof..