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Sabrewu1f
24th Jan 2005, 07:49 AM
hi \o
I'd like to know if it is possible to attach a particle emiter to a model. I guess it is coz they can bleed in battle =)
Second question: i made a model using a skeleton from ut2k4 but i made the shoulders a bit larger. Once i imported it into ued, they came back to theyr normal position and then, the shoulders of my model are into it's torso. I want to know if it is possible to use export the modified skeleton and use the original anims on it.

-Tj-
29th Jan 2005, 04:52 AM
I believe it is possible to attach a particle emitter to a model through use of a custom class or something like that. I think I saw it being discussed at the Atari forums, though I can't remember for sure.

As for your second question, I don't have an answer. Sorry... someone else here might, tho.

klasnic
3rd Feb 2005, 01:30 PM
Yes to the particle emitters as far as I know - just look at the intro anims files for an example...

As far as I know you can use a modified skeleton on new models once you use the original bone names :tup:

Sabrewu1f
3rd Feb 2005, 03:32 PM
As far as I know you can use a modified skeleton on new models once you use the original bone names :tup:

I used it but the problem is that the bones come back to theyr "normal" position once i import the original animations. I guess i'll have to re-export all anims with the modified skeleton :<

klasnic
3rd Feb 2005, 11:24 PM
hmmm... I see what you mean. Do you need the link for the source anims for ut2k3/2k4. I can't remember offhand where they are but I can search on fileworks if you want them :)

Sabrewu1f
4th Feb 2005, 01:05 PM
i have them already. I just modified the biped (i enlarged the shoulders) and now, when i use the anims from Ued the shoulders come back to normal.
I'll post some shoots to show you =) if you can wait 3days, i got a lan this week end

klasnic
4th Feb 2005, 04:47 PM
ok np :)

Sabrewu1f
7th Feb 2005, 03:49 PM
First screenshoot: In 3D max.I used the alien skeleton but as you can see i enlarged the shoulders.
Second and third: In UT2004 the shoulders's bones come back to theyr "normal positions" and then, a part of the shoulders are penetrating the torso.

Edit: I finally found how to use the particles on a Model. I'll try to know exactly how it work and then i'll create a tuto for it :)

klasnic
7th Feb 2005, 06:34 PM
Aah I get you now Sabrewu1f, it's because it's a default skeleton that that's happened - I believe the editor itself does that - sometimes a skeleton doesn't even have to be properly aligned and it compensates...

Don't know what to suggest other than scaling the model a little bigger so the skeleton fits / give the skeleton a new name (not sure how that'd work with the animation though)... Sorry I can't be more help but that's a bit beyond my experience...

Have you tried the polycount boards? as this is probably the best resource for modellers http://planetquake.com/polycount/ or udn as a second option http://udn.epicgames.com/

Hope that helps :)