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View Full Version : ONS-BigDam Ver 1.2


BigBastard
7th Jan 2005, 05:55 PM
Hoooo YEESS THE MAIN INGREDIENT OF THE "ONS STYLE" IS THE ELECTRICITY

goooD I COOK FOR ALL A GOOD CAKE WITH:

POWER GENERATORS, WATER, STEEL PYLONS,ELECTRICAL CABINS,ELECTRICAL CABLES, AND NATURALLY A BIG DAM

FOR BIG BATTLE'S WITH THE NEW VEICHLES & MORE Z FIGHTING ...GOOD GAME WITH MY MAP !!!




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UPGRADE VER 1.2

* light up to the electrical turrets

* sphere position in the electrical cable

* more cover at the node by the electrial buildings

* limit z-fly for don't crash up to the map

* limit field map by a write "allert leave the field" & for more hard flyers the dead

* for the leviathan up to the bridge autodirectional respawn for more easy drive

* for the external vehicles autodirectional drive

* rewrite the map node for create more importance at the central node

* repositionated the ion painter in the central node

* reposizionated the air strike painter in the node 2

* inside the base rebuilding the path drive node for more easy bot drive

* PaulTex pack included in mylevel map

* ty_rocket pack included in my level map

* lighting up to powercore removed

* redeemer move to the node 1

* adding some blocking volume to the node 3

* adding danger signals in the road

* adding teleport for exchange internal/external side of base

* adding turrets to the node 6 & 7 for more defence

* removed the stone bridge at the node 1 & the entire zone now is a big battlefield with the river Wade

* adding the shield at node 2 & 3


A Special Tnx for this upgrade at DARKSTAR


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Music : TheFrag By : =3ds=OCEAN

A Special Tnx to this beautiful music !!!

If u Want to contact please sent a mail at : 3dsocean@evmusic.it

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--- Play Information ---
Game :Unreal Tournament 2004
Level Name :ONS-BigDam
Single Player :w/bots

New Sounds :Yes
New Textures :yes
New StaticMeshes/Models :yes
NewUnrealScript :No

HighDetail settings :yes

Know bugs :None
Recommended players :8 to 16 players

GOOD GAME TO ALL