hey, I'm wondering why ut2004 doesn't impliment the same kind of client-time hitscan interpolation that half-life offers. Now, I'm not one to argue that ut should be more like counterstrike (counter-strike is like cheap crack), but it'd sure make my online game alot smoother if I could hit people based on where I'm looking instead of where the server thinks I'm shooting.
Anyway, so how bout something constructive now, eh (instead of just me ranting)? I'm playing on a cable modem, most of the time I'm over 3000kps. My average ping is between 60 and 100, but I can't seem to get my game to be as smooth as I'd love for it to be (lan-quality is the goal). Are there some tips to get it to be better?
Anyway, so how bout something constructive now, eh (instead of just me ranting)? I'm playing on a cable modem, most of the time I'm over 3000kps. My average ping is between 60 and 100, but I can't seem to get my game to be as smooth as I'd love for it to be (lan-quality is the goal). Are there some tips to get it to be better?