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View Full Version : UWRC-Caribbean - updated grafix


ProjectX
11th Dec 2004, 10:52 AM
Here's a shot of the updated graphics version of UWRC-Carribean.

Also, it's interesting to note that the filesize has now dropped by 2 Mb (Uncompressed)

stevenhorton
11th Dec 2004, 10:03 PM
Looks good:) The palm trees are great, I have used those too.

ProjectX
12th Dec 2004, 02:49 AM
Looks good:) The palm trees are great, I have used those too.

Yeah in Ocean-Run, man that map is hard - what with the fog and all - it's good to have a challenge again though.

carmatic
23rd Jan 2005, 12:28 PM
hey cool looks like far cry... but whats up with that blur effect?

jerdaygo
23rd Jan 2005, 10:36 PM
one word, TURBO ;)
unless im wrong :p

ProjectX
24th Jan 2005, 01:35 AM
you're wrong, I manually softened the edges to compensate for the lack of anti-aliasing on my old videocard

Shrimp
24th Jan 2005, 02:25 AM
Looking cool :D.

Perhaps some ground-level shrubs and stuff, or some large boulders here and there might help the ground from looking so bare. It looks a bit like just palm trunks growing right out the bare sand there. It'll also force people to stick to the road a bit more, as with the current version it is perhaps a little too easy to simply cut across everything to get to the next checkpoints.

Not a critisism, just a suggestion. I think some more dense ground cover (shrubs/rocks) along the sides of the road below the palms would enhance the look and gameplay of the map :).


I think the blur effect makes it look quite realistic ;).

jerdaygo
24th Jan 2005, 10:37 AM
you're wrong, I manually softened the edges to compensate for the lack of anti-aliasing on my old videocard
cool ;)

carmatic
24th Jan 2005, 04:49 PM
that blur effect mainly removes the computergeneratedness of the images , because if you blur a real photograph it would look very similar....

yeah, what ive been thinking that map is like its made in this feeling like an onslaught game, people just go in the straightest line between the points, just point your car in that direction and hope it goes over the terrain ok... boulders arranged in a toylike way should spice things up, like there still is a botpath-clear way of going between the places, only you have to steer alot more...