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View Full Version : Yikes! Crashes at Deploy Point


tabasco
10th Dec 2004, 06:34 PM
Game worked fine when I was at work (2000 Server, ATI 9800, 512 RAM, 2.4GHz P4), At Home it crashes when u try to spawn at deploy points (P4 2.66 GHz, 1024 RAM, NVidia GeForce FX 5700 LE, XP Pro SP2) Error Text:

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2663 MHz with 1022MB RAM
Video: NVIDIA GeForce FX 5700LE (6693)

General protection fault!

History: UObject::ProcessEvent <- (XMPGunnerBlue XMP-Sirocco.XMPGunnerBlue, Function XMP.XMPPawn.PostNetBeginPlay) <- ULevel::SpawnActor <- (XMPGunnerBlue) <- UObject::ProcessEvent <- (XMPGame XMP-Sirocco.XMPGame, Function XMP.XMPGame.MatchInProgress.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Sirocco <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

:rolleyes:

NRK
10th Dec 2004, 06:43 PM
http://forums.beyondunreal.com/showthread.php?t=151202

:rolleyes: