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FluXs
3rd Dec 2004, 11:10 AM
Just a sneak peak at the new custom loading screens.


:mwink:

spec_x
3rd Dec 2004, 12:01 PM
w00t

DA|aBsOlUt
3rd Dec 2004, 12:16 PM
You forgot to mention that the code automatically loads the appropriate loading screen displaying the objectives for each map.

Its more of a like plug and play process :)

{UFF}HAMMERSTIEN
3rd Dec 2004, 12:43 PM
so u going to do the sencond part of ruins again

FluXs
3rd Dec 2004, 02:18 PM
not sure, does it count as a classic?

Here is the custom loading screen for community maps.

Eizo
3rd Dec 2004, 02:29 PM
Tip-Top :D

You could display little hints and tips on it too :) like commands people dont need 'essentially' but kind of advanced ones (if any)

Dest
3rd Dec 2004, 02:54 PM
Wow that looks uber!

FluXs
3rd Dec 2004, 02:57 PM
nice work [d] I was able to get a shot of the same map from both angles on the DA:UT and DA2 versions :)

Dest
3rd Dec 2004, 03:00 PM
so u going to do the sencond part of ruins again

Secret :D

Dest
3rd Dec 2004, 03:01 PM
nice work [d] I was able to get a shot of the same map from both angles on the DA:UT and DA2 versions :)

ye very cool! Maybe one of the base? that should look more of the same I guess...

The text is perfect btw!

spec_x
3rd Dec 2004, 03:35 PM
excitement!

FluXs
3rd Dec 2004, 03:52 PM
Hold on to your hats!

#364 - Custom Loading Screens - Implemented Ingame

Woot, ingame and working :)

spec_x
3rd Dec 2004, 03:53 PM
weeeeeeeeeee!!!!!!

FluXs
3rd Dec 2004, 04:00 PM
I would take a screenshot but it looks the same :P

spec_x
3rd Dec 2004, 04:00 PM
hehe

flo0tz
3rd Dec 2004, 05:05 PM
nergasmic...