View Full Version : Car WIP - Lexus IS300

2nd Dec 2004, 10:15 PM
Decided to make a higher poly car this time around. Aiming for 10,000 - 15,000 Tris. Going to make an interior and add all the details that my other cars have lacked. Going to make it modular so I can make a few bumpers, side skirts, etc and switch them easily (like racing games with customizable cars).

Day 01: 1.5 hours


4th Dec 2004, 02:08 AM
Day 02: 2.5 Hours

Roughed out the body. Still much refining to do then add details.


4th Dec 2004, 03:50 AM
Hey long time no see! I heard you got contracted, if so is this a car for that or just a hobby-car?

4th Dec 2004, 01:21 PM
This is for my portfolio, for fun, and to push my abilities a little further along. Its been a while since I made a car... heh.

4th Dec 2004, 09:16 PM
Not bad:) I wish I could rough out the shape that quick:P

5th Dec 2004, 01:14 AM
Day 03: 3 Hours

Refined the shape and did a lot of prep work for the details. Could only see the prep work if I posted a wire-frame though... heh.


5th Dec 2004, 10:29 PM
Day 04: 3 Hours

Mainly worked on the front end. Spent a lot of time tweaking the shape and smoothing groups. Will probably do another pass of the front end later.


8th Dec 2004, 09:55 PM
Day 05: 3 hours
Day 06: 1 hour

Refined how the hood meets the struts next to the windshield. Added polys for the sunroof (can't really see it with the GI render). Modeled the fog light and the head lights. Misc tweaks to the front end and roof. Put some temp textures on the headlights and glass for the headlights and fog lights.


10th Dec 2004, 08:54 PM
Looks pretty sweet, however you model really differently from me, its cool to see a different technique :)
I tend to start on a small area and flesh out the car, but not roughly, i try to make sure i get it right 1st time. I never get it *perfect* though, small tweaks are always necessary.

So this is just for fun, but do you have an engine in mind for when its done maybe?

10th Dec 2004, 11:28 PM
I rough it out so I get a good shape to work with (very important... for me at least) and so I can evenly distribute the polys. I usually do 4 passes on a model plus tweaks.

I'm making it for my portfolio, but I'll throw it unreal for fun. See if I can make it chug... heh.

11th Dec 2004, 09:46 AM
I suppose that's a smarter way of regulating your polycount. When i have a limit to work to i just go by my own judgement of how dense to make the mesh. Usually i'm below count and then i can go and add detail around smooth bits and the silhouette, etc.

The Jaguar is pushing 13000 polys i think, so you might get reasonable frames out of a 15000 poly car :)

13th Dec 2004, 01:00 AM
Day 07: 2 Hours

Tweaked the headlights, Made the front bumper turn signal larger, Added brake calipers and discs, Added the rear door windows, did some more prep work for the doors, refined the rear bumper a little.

Wanted to do more this weekend, but stuff came up. Putting up the christmas tree, bro came back from college, etc.


13th Dec 2004, 11:53 PM
Day 08: 2 hours ~

Might be more like 1 hour... TV was a bit distracting... heh. Added the front windows, added the groove for the front door, added the side rail. The grooves are a pain in the arse to get the same width and depth. Big image this time.


14th Dec 2004, 10:58 PM
Day 09: 1.5 Hours

Cut out the rear door, Finalized the side skirt, added windshield washer nozzels, added door handles. Front is almost done. Just need to add windshield wipers, side mirrors and cut out the hood.


19th Dec 2004, 03:38 PM
Added side mirrors, antenna, windshield wipers, fixed the logo on the grill, fixed the windshield washer fluid disspensers. Its about 13.4k Tris right now. Front end is done for now...


21st Dec 2004, 03:35 AM
Starting to really shine with detail now :) Once it's complete this would be nice in GTA:VC, but i would only ever make anything for that game if it was for myself. I really can't stand their thief ridden community.

21st Dec 2004, 12:18 PM
Starting to really shine with detail now :) Once it's complete this would be nice in GTA:VC, but i would only ever make anything for that game if it was for myself. I really can't stand their thief ridden community.

Yeah but there are always a few peeps who think they can get away with what they do in a game in real life (points to cocaine-addict who hammered someone to death after playing manhunt - and they still blamed the game! Let me spell it out for them in fact:


I think that's put forward my opinion clearly enough) what nutters eh?

21st Dec 2004, 09:42 PM
There is no point in stealing other people's work. If anyone ever tries to get a job with stolen work someone will find out and they will be black listed from the game industry. Its a rather small community and word spreads fast...

This car would probably crash vice city or make it chug. Plus I don't care about GTA games. They're fun to play for a while, but I wouldn't make any mods for it.

All politicians and news/media outlets have an agenda. Some are just don't understand games, so they blame them because they don't know any better. Or they do know and want to blame them anyways.

24th Dec 2004, 02:29 AM
I know that there's no point Neo, but those who steal arent interested in a job in the industry, they're wannabe "gangstas" who will do anything for their "rep". It's pathetic listening to their forum rants really. And i say i'll never make anything for public GTA release because my friend AdR has had most of his work ripped off without a whisper to him.
Also, gta can take in excess of 70,000 polys on a single car, because retards who steal stuff dont know that you shouldn't use meshsmooth on a model for games, heh.

But still, looks nice anyway. I've got plenty of cars here that are just "made", with no purpose.

24th Dec 2004, 10:12 PM
All the cars I make have some kind of prupose. Whether it was for unreal, for my portfolio, for fun, or to learn some new stuff. Using mesh smooth on my models would destroy their look.... heh.

Exterior is completed and weighs in at 14,996 Tris. Still needs some optimizing sometime.




22nd May 2005, 09:12 PM
Finally got around to gettin the car into Unreal. It still needs code tweaks though. I want to model the interior sometime...


22nd May 2005, 10:56 PM
Very Nice Neo :tup:

23rd May 2005, 01:07 AM
Cant wait to drive this in unwheel... looks tight! :D

23rd May 2005, 04:48 AM
Wow nice, how many polys did it end up being in-game? Still around 15 000?

Nice map it's in too, looks a bit NFSU style ;)

23rd May 2005, 06:57 AM
Thats the 15k tri version... heh. A bit overkill for unreal, but looks nice when you got the spec highlight moving over the surface. The car constantly want to rollover right now, so thats the big code bug I need to fix.

The map is my current project which I'm slowly completing... heh.



Still working on this building...

23rd May 2005, 01:35 PM
whoa nice map... i dunnoe if the map is nicer, or the car... since havent touched them both!

27th May 2005, 07:00 AM
Hello again sorry i have a stupid question :P
but answer
when relase this cool car ?

27th May 2005, 10:42 AM
Yeah I wish we could drive those beauties. Ah well, there's always the havoc of running people over in the centipede.

28th May 2005, 12:57 AM
Glad people like how it turned out... I had a lot of fun making it ^^

Gabo - It won't be released for unwheel... cause I dunno how to get cars working in it... heh. Its just a standard ONS wheeled vehicle actor right now.

28th May 2005, 01:37 AM
It won't be released for unwheel.

How dissapointing :(

28th May 2005, 02:02 AM
Glad people like how it turned out... I had a lot of fun making it ^^

Gabo - It won't be released for unwheel... cause I dunno how to get cars working in it... heh. Its just a standard ONS wheeled vehicle actor right now.
Maybe you should give it to someone who can? :)

28th May 2005, 04:51 AM
Someone really should write a tutorial. I would but I haven't got a clue about how it's done.

14th Aug 2005, 09:50 PM
This is sorta related to the IS300 (from the map that the screenshots of it working were taken from... just didn't want to make a new thread). Been designing deco buildings:




Thought some of you might find this interesting... :)

15th Aug 2005, 03:43 PM
Architecture is what attracted me to gaming, and your designs are very good:2thumb: