Hi there,
I'm a relative newbie, and I'm trying to create my own custom textures. I followed the instructions for creating a texture with transparent portions (using Alpha channel) on this URL:
http://www.leveldesigner.com/index.php?action=doc&ID=171
But when I import the texture into Runtime, it does not provide me with the check box for "Alpha" (only Masked, Mipmaps, and Detail Hack). Are these instructions appropriate for Runtime? If not, how do I create a transparent texture for my runtime map? (For example, if I wanted to make a fence where you could see through the slots in the fence).
Many thanks,
-MB
I'm a relative newbie, and I'm trying to create my own custom textures. I followed the instructions for creating a texture with transparent portions (using Alpha channel) on this URL:
http://www.leveldesigner.com/index.php?action=doc&ID=171
But when I import the texture into Runtime, it does not provide me with the check box for "Alpha" (only Masked, Mipmaps, and Detail Hack). Are these instructions appropriate for Runtime? If not, how do I create a transparent texture for my runtime map? (For example, if I wanted to make a fence where you could see through the slots in the fence).
Many thanks,
-MB