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View Full Version : A interesting concept...


PhatAzz
21st Nov 2004, 10:31 AM
Hard to put in and be able to make into UTXMP. But I wanted to throw it out since there's a lot of bs posts going on.

Frist, you can select premade classes, gunner/tech/ranger (as we already have).

But if you want to specialize a class:
Base character has - 100 health 100 shield.

A mod that gives you certain points. Say - 20 points.

For each 100 shields you want increased - 5 points.
So for 300 shield you would spend 10 points.(100 base plus 2x 100)

For Tech speed - 5 points
For Ranger speed - 10 points.

Each type of resupply 3 points
Mines 1 point
Conj 1 point
Flame thrower 2 point
Rocket Launcher 7 points
Sniper Rifle 7 points
Shock Lance 1 points
Pistol 2 points
Grenade 1 point
Assault rifle 2 points
Shotgun 7 points
Emp grenade 1 point
Deployables 1 point

So if you wanted to make say...
ranger speed +rocket launcher + health resupply pack = 20 points.

ranger speed + 100 shields + sniper rifle = 22 points - unable to do this.

tech speed + 100 shields + sniper rifle = 17 points - you could do this and maybe add a health supply or a pistol.

Obviously, making a specialized class would not be as good as a premade class, but that's the caveat. You can choose something already made of if you want to make a cleaner class with things you actually want, you can do otherwise. The way I made the points can be adjusted but right now it's so that you can't make a SUPER class.

Etc...
It's a concept that could probably be expanded and made to make the game much more dynamic and fun.

Thanks, btw credit me with the PhatAzz Mod, if you can or decide to do this.

I would like to hold the intellectual property copyright of this idea!!!

.pot.OptimusPrime
21st Nov 2004, 11:27 AM
Hey, capital idea man. Iīm for that, but I donīt get the point of separate classes. If game concept was like that the armor would be the only visibly difference thing between classes. In your concept classes totally cease to exist. This would be cool, but thereīs a risk that people invent some very "cheesy" combination on guns and skills. That might diminish the variation rather than increasing it. But letīs hear some more comments...

PhatAzz
21st Nov 2004, 11:33 AM
Well, there would be an advantage of having one of the premade classes as if you added up the point for range it would be something like 26 or something.

.pot.OptimusPrime
21st Nov 2004, 11:35 AM
AYE

PhatAzz
21st Nov 2004, 01:35 PM
Of course what will end up happening is someone will find some bs combination and everyone will start to play it. If it was enacted, patches would have be made to end up balancing everything out.

I mean, you could be a ranger speed + rocket launcher + weapon supply and be pretty BS, but you would only have 100 health and 100 shield...

PRG
21st Nov 2004, 02:07 PM
A: DO we really want CS-XMP?

B: The combinations would be ridiculous..
Sniper,Rocket/Shotty, health packs, tech speed: own at any range
or
Gas Grenades, ammo pack, deployables, health pack. and whatever: spam to the nth degree.

C: You wouldn't be able to identify what was exactly was attacking you. What pawn belongs with what loadout and why? You would not be able to guage any threat coming at you. Unlike any FPS that's vaguely realistic, the groundspeed of an Unreal pawn is somewhere in the neighborhood of 80-90km/s. AT that speed it's hard to see what exactly is coming at you and what they are using. Hence 2k4's weapon balance is designed around that, and XMP has different pawns for each class to compensate. Therefore in XMP, you alter your tactics by the size of the pawn coming at you.

[DF]phalanx
21st Nov 2004, 02:09 PM
i know
gimmie a class with UT shock rifle
:D

UNR3AL
21st Nov 2004, 02:24 PM
Stop trying to change XMP.

[[Vash]]
21st Nov 2004, 04:37 PM
Stop trying to change XMP.

Word.

dutch_gecko
22nd Nov 2004, 03:14 AM
Stop trying to change XMP.
:notworthy:

heavy_wargod
26th Nov 2004, 12:51 AM
wow that would be great fun

heavy_wargod
26th Nov 2004, 12:53 AM
but some weapons will be never used

Bleeder
26th Nov 2004, 11:40 PM
A: DO we really want CS-XMP?...
CS as in CounterStrike? Funny you ask, there is already a group working on CS:S-XMP.

[[Vash]]
26th Nov 2004, 11:45 PM
CS as in CounterStrike? Funny you ask, there is already a group working on CS:S-XMP.

You gotta be kidding me.

fireball
27th Nov 2004, 08:37 AM
It's like putting racing stripes on a lawnmower..

heavy_wargod
27th Nov 2004, 10:04 AM
CS-XMP? and will it be only for the CS-players? I know someone with CS :)

punk84
27th Nov 2004, 05:12 PM
CS-XMP? They might as well port XMP to the first doom and
unreal engines. :lol:

Bleeder
28th Nov 2004, 11:57 AM
No, not CS-XMP. CS:S-XMP (the new one with the Half-Life 2 Source engine).

RaptoR
28th Nov 2004, 12:16 PM
Al Quaeda, alien artifacts and forcewalls... that's just asking for trouble.

IndianPsycho
28th Nov 2004, 12:27 PM
No, not CS-XMP. CS:S-XMP (the new one with the Half-Life 2 Source engine).

You know, in the past you've talked about several such projects (TribesXMP, CS:S-XMP), but never once have you linked to either a website, forum post, news post, or whatever. I'm starting to think it's all in your head. :rolleyes:

dutch_gecko
28th Nov 2004, 03:47 PM
Al Quaeda, alien artifacts and forcewalls... that's just asking for trouble.
:lol:

That post has encouraged me to play it if it ever sees the light of day :D

RaptoR
28th Nov 2004, 04:06 PM
Osama is such a turretwhore.

fireball
28th Nov 2004, 04:57 PM
Isn't he more of a maphole exploiter than a turret whore?

Naib
28th Nov 2004, 05:20 PM
Isn't he more of a maphole exploiter than a turret whore?

ahh, that would explain why no-one has found him yet. I wonder how long before he shows up on the radar

Jackal
29th Nov 2004, 01:31 AM
yes, he's hiding under the terrain shooting up at people.

dutch_gecko
29th Nov 2004, 03:11 AM
And has a mass army of suicide raptors :hmm:

Gumby
29th Nov 2004, 11:16 AM
And has brought a toxic redeemer with him too :eek: