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View Full Version : Tire Skid


)>-SARS
20th Nov 2004, 08:08 PM
While it was a nice attempt at tire skid its a little out of whack. When you initialize a slid you see the tire marks and hear the sound. However when the car is sliding completely sideways(when the tires take the most wear) theres nothin, not a sound or a skid mark on the road. Please look into this.

Shrimp
22nd Nov 2004, 12:19 AM
Can't say I've noticed that... You sure you're going fast enough?

)>-SARS
22nd Nov 2004, 06:20 PM
i was sliding sideways over pavement while pressing the accelerator. car+slide =skidmarks (and tire squeel)

Dracarys
22nd Nov 2004, 07:03 PM
I've done that, and gotten skidmarks and squeals. Strange.

)>-SARS
22nd Nov 2004, 08:39 PM
hmm i guess i should try it offline

JACK SH!T
22nd Nov 2004, 09:33 PM
hmm i guess i should try it offline
Odd, I was just thinking to myself last night how I liked the new maps, skid marks & new sounds.
But......like you didn't see this comming......Seems like car control is worse now than before :( Cars are alot more "slugish" in turns. I haven't come to a cunclusion yet if the spin-out problem has been fixed or not. Almost seems like once you start to slide, you're still toast, just takes a little longer.
But like I said, I'm not really sure about that one yet, haven't played it enough yet to decide.
It would be nice to have the option in "Big Air" to chose between "Jump City" and "Jump City II". I like all the new jumps added, and it looks good. But the first one is cool too
;)

ProjectX
23rd Nov 2004, 01:29 AM
The new control system is easier for me, maybe you just have to get used to it again (light taps to control the skids). The only reason that it's sluggish around turns is cos we've lowered the amount of oversteer, try tapping the handbreak (default space) at the same time to really spin you round the corner.