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spec_x
13th Nov 2004, 05:06 PM
Bah, I still don't have admin for the forums yet, so the news post will be here until one of you guys moves it :rolleyes:

DA2 Status Update

Well, DA2 is still trucking along. I (Spec) have decided to try and at least post a weekly update for you all so you can keep up on the latest stuff we've been working on.

[D]'s been hard at work porting over DA-Ruins and it's looking really good. An early screenshot can be seen in this post (http://forums.beyondunreal.com/showpost.php?p=1667845&postcount=56).

I've been hard at work on DA2-Crash. There are some early shots for you to check out in this post (http://forums.beyondunreal.com/showthread.php?t=149266). It's been updated since those shots, so I'll have to post some new ones after I post this.

Fluxs has been working on the new intro map for the menu, which is one of the best I've seen. He threw together a video of which I'm sure most of you have already checked out, but never the less, it can be seen here (http://forums.beyondunreal.com/showthread.php?t=149266).

Abs has been really hitting the code lately, squashing bugs and adding new features. He's been getting the hang of replication client side and a lot of the online bugs we've found regarding that have been fixed. Hurray! He's also coded in a new automated turret. Has cool sounds now and everything \o/ although needs to be tweaked as it's currently a bit too powerful ;) He's also going to work on some actors that will make mapping a lot easier and help with the bot AI. He's also been working on giving the medics the ability to heal and will start working on buildables for the mechanics.

As you can see we've all been quite busy and things are going really well. At some point I feel we're going to need help testing before we release the beta (lol, testing for a beta test....classic hilarity) so I'll let you know when we're ready for that.

]-UnderTOW-[
13th Nov 2004, 08:49 PM
How goes the HUD? I gave abs some images from the older HUD (although i don't think it was all of them. I'll have to search my HDD to see if i still have some of the older images).

spec_x
13th Nov 2004, 09:42 PM
Haven't had a chance to work on it yet, still deciding how we want it to look, what we want it to show, etc

]-UnderTOW-[
13th Nov 2004, 09:51 PM
see team chat...

spec_x
13th Nov 2004, 09:52 PM
? I just talked to abs about the HUD today...

]-UnderTOW-[
13th Nov 2004, 09:56 PM
do you have access to the dev area?

spec_x
13th Nov 2004, 10:01 PM
nope, I've been bugging abs about it since like.....august

]-UnderTOW-[
13th Nov 2004, 10:02 PM
ok, i'll msn you

Dest
14th Nov 2004, 12:00 PM
-UnderTOW-[']do you have access to the dev area?

me neither, I heard its not used...

FluXs
15th Nov 2004, 04:40 AM
hi, I downloaded DAUpdate3.zip from the website and took it home with me; it works great, nice sound effects on reload animations :)

But i cant load any of my maps now, as it crashes out with a bug about the DropShipSpawner actor. :(

Dest
15th Nov 2004, 06:00 AM
hi, I downloaded DAUpdate3.zip from the website and took it home with me; it works great, nice sound effects on reload animations :)

But i cant load any of my maps now, as it crashes out with a bug about the DropShipSpawner actor. :(

You had to remove the artillary, and the dropship stuff. Then it'll work!

DA|aBsOlUt
15th Nov 2004, 08:54 AM
[D] defensepoints are now setup correctly : )

Fluxs put back the old code if u have it and open your map, remove all artillery stuff. They are not part of the code anymore and some of them have been renamed. Then put back on the latest code.

You do not have latest code btw, I have it here and I recently send it to [d] and Nick.

Send me this control point thing too and GET ONLINE!!!!!!!!!!!!!!!!! j/k.