Warpzone map from UDN

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mrbungle

New Member
Oct 18, 2004
17
0
0
This is in regards to the warpzone map on the UDN site http://udn.epicgames.com/Two/ExampleMapsWarpZones

Instead of seeing the octagonal room through the phone booth door, I see through the back of the booth into the surrounding environment. It is more of a punched hole instead of a nice effect. However, when I am in the octagonal room and look out, I can see out into the booth's environment.

Does anyone have an idea as to the problem here? This is exactly the type of effect I need to make.

Thanks.
 

oneirotekt

New Member
Aug 24, 2003
59
0
0
Before attempting anything with warpzones you might want to consider that they are pretty broken and don't work at all in multiplayer:

http://forums.beyondunreal.com/showthread.php?t=140733

Regarding your specific error, are you by any chance using a renderer besides the Direct3D one? (OpenGL, SDL, Pixomatic software). If the warpzones don't show up properly in those then that's one more reason not to use them.