View Full Version : Making your own textures
15th Oct 2004, 05:55 PM
15th Oct 2004, 09:54 PM
Draw something in MSPaint.
15th Oct 2004, 11:05 PM
I tried that because it said it accepted .bmp files but when i try to open it it gives me a general protection fault and closes the editor.
16th Oct 2004, 02:18 AM
I don't know why, but I decided to purposefully be unhelpful with that last one. Probably because it in between me getting my ass kicked playing FragBU.
Anywho, texture dimensions have to be powers of two, so 256x256, 64x512, 8x1024, etc. would all work. Also, make sure you put the textures into myLevel (http://wiki.beyondunreal.com/wiki/MyLevel), then compress them. Right-click on it once it's imported and go to Compress > DXT1. If your texture has an alpha channel, which it won't if you're using MSPaint, you'd use DXT5. Just trying to be extra helpful now. ;)
If there's any other problems, let us know. :)
17th Oct 2004, 02:40 AM
You= A god
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.