desi
10th Oct 2004, 03:53 PM
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2802 MHz with 502MB RAM
Video: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller (3510)
General protection fault!
History: UObject::ProcessEvent <- (UWSCarMoD UWCTF-Aquanum.UWSCarMoD,
Function UnWheel.UWSCar.PostBeginPlay) <- ULevel::SpawnActor <- (UWSCarMoD) <- UObject::ProcessEvent
<- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.ClickSelect)
<- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton)
<- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent
<- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent
<- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick
<- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Aquanum <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2802 MHz with 502MB RAM
Video: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller (3510)
General protection fault!
History: UObject::ProcessEvent <- (UWSCarMoD UWCTF-Aquanum.UWSCarMoD,
Function UnWheel.UWSCar.PostBeginPlay) <- ULevel::SpawnActor <- (UWSCarMoD) <- UObject::ProcessEvent
<- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.ClickSelect)
<- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton)
<- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent
<- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent
<- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick
<- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Aquanum <- UpdateWorld <- MainLoop