PDA

View Full Version : Alladreas bug...


JACK SH!T
7th Oct 2004, 08:28 PM
Me and this other player were messing around on a race server going for stunt points :D when I found a bug on Alladreas. Seems to work no matter what car you use. Now I understand the idea is to stay on the map, but like I said, we were messing around.
If you jump off the map (Alladreas), while your car is airbourne it will burst into flames, turns into the scorpion, then makes you choose a new car after falling for a few seconds.
No big deal really. If you fly off the map, I get the feeling that you're not going to win the race anyways :lol: just thought I'd point it out and see if anyone knows of other maps this happens on, and to let mappers take a look at how to prevent this on future maps.

Ravu al Hemio
8th Oct 2004, 01:18 AM
Actually, this happens on every map if you pass the Killing Zone. Because the UW cars don't have a Destroyed Mesh available, it was coded that they use the Scorpion model. (Sorry, not sure about the lingo, UED uses some funny words...)

ProjectX
8th Oct 2004, 02:48 AM
Actually, this happens on every map if you pass the Killing Zone. Because the UW cars don't have a Destroyed Mesh available, it was coded that they use the Scorpion model. (Sorry, not sure about the lingo, UED uses some funny words...)

Ok, I've added out of bounds volumes to the map. Something I left out :eek:.

It should be hard to get off the map now.