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brunomartelli
4th Oct 2004, 04:27 AM
Any idea how to make footsteps happen?

For UnrealEd 2.0 i mean!

Killavirus
3rd May 2005, 12:35 PM
nm you edited after i posted

brunomartelli
3rd May 2005, 01:23 PM
I am using the crappy anim notify atm.

Angel_Mapper
3rd May 2005, 03:03 PM
How is it crappy? They still use it in 2k3/4, it's very useful.

brunomartelli
3rd May 2005, 03:44 PM
Sorry! -when i say *crappy* of course i mean 'not as elegant as being able to assign different footstep sfx to different textures'.

I have been using a generic step sfx and the playback of the sfx isnt so good, it works better in the editor in the animation window than at runtime. Seems like the sounds play in the same channel and interrupt each other?? not quite sure.

Killavirus
3rd May 2005, 03:57 PM
mebbe you could do a sound properties attached to the player and different triggers on different surfaces could swap between the triggers on the player.

Dunno what your going to do if the player jumps or crouch's youll have to write your own script for that