Hey guys, this is my first time posting here, so please forgive me if i accendently didn't follow posting protocol... But here is my problem...
Im making a mutator in UT2K4 that replaces the flags, with my own custom classes, Im not having a problem spawning my class into the map, my problem is getting the Old Flag Bases out, I cant use .Destroy() because bNoDelete is enabled, and i cant disable that, i tried Destroying them before there spawned, but nothing i can do will let me Either Hide Them Or Get rid of them all together,... Please help there has to be a way around this dillemma...
Thanks allot, Nooshva....
Im making a mutator in UT2K4 that replaces the flags, with my own custom classes, Im not having a problem spawning my class into the map, my problem is getting the Old Flag Bases out, I cant use .Destroy() because bNoDelete is enabled, and i cant disable that, i tried Destroying them before there spawned, but nothing i can do will let me Either Hide Them Or Get rid of them all together,... Please help there has to be a way around this dillemma...
Thanks allot, Nooshva....