Ok..my friend played it while I watched over his shoulder, and here's what I have to say about it.
1)Damn it's a beautiful map. Excellend job on the architecture and textures.
2)Bot's like it. The bots seem to be able to get to everything well, and even jump from base to base rather than use the teleporters. Only complaint is that they suicide a lot when defending the flag(they jump in the air shooting at incoming flag carriers and fall to their doom.)
3)Complaints...I have two complaints..one mentioned and one that's just really aggravating. You can't get on the roofs and there are too many death zones...all those cool places you'd like to go to snipe or hang out are off limits. You die instantly. That's an annoyance, but something I could live with.
But the big pisser is that the "void" isn't set to "return flag"!!!! If you fall off into space carrying the flag, prepare for a long wait for it to return. It has to "timeout" like it was just sitting on the ground. Damn annoying. If you're going to have a void, make it return the flag automatically (see CTF-Face for an easy example.)
Other than that, seemed like it would be a fun map for a small 3v3 or 4v4.
--edit--
Oh yeah!! this is great...I saw a bot get stuck under our flag platform(no clue how he ended up there.) He was totally lost!! I watched him sort of look up at the flag all pathetically, then look around. He was so confused! Then Godslayer shot him and the bot launched a rocket back. This alerted the other bot on defense who summarily sent him into space...but it's was so funny seeing this bot all forlorn looking up at the flag and having no clue how to get himself unstuck...hehe.
--/edit--
-[CMi]Soul-Crusher
www.cosmicmonstersinc.com
[This message has been edited by Temporary Account (edited 04-07-2000).]