how do i attach to a joint?

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BongoBoy

New Member
May 28, 2004
30
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0
on UT, tried attaching a carpet model to the player's joint('ltoe' joint for example), but the carpet is attached verticaly instead of horizontaly... how do i fix it?
 

BongoBoy

New Member
May 28, 2004
30
0
0
doesn't work for me, no such function or verbial in actor class :(

i did, and found nothing... and asking in forums is part of the research in my eyes
 
Last edited:

BongoBoy

New Member
May 28, 2004
30
0
0
thats unreal 2003, i said i work in UT :(

i think i found it but still having a few issues... instead of attaching it - i made it a Phys_trailer so it will follow the carrier... i used "btrailersamerotation" so it won't rotate by the owner's velocity, but that only work server-side... how do i make a final function work client side?(i replicated the function that changes the btrailersamerotation)