View Full Version : Attaching Objects to Bipeds

27th Sep 2004, 06:43 PM
Hey I was wondering why is it was when I use the link tool in 3dsmax to link a new object (Mesh) to say my players biped hand, the ActorX wont digest that animation, and thinks the linked mesh object is a bone? It says I can only have 38 bones or something, and not no more.