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JACK SH!T
27th Sep 2004, 02:06 AM
Is anyone home? No sign of life anywhere.....
Hello......
Is anyone going to breeth life back into this mod? So you didn't win MSU... You still have a good mod on your hands. Keep developing it and make it something....
Add a few more courses and a server at least....

W0RF
27th Sep 2004, 08:49 AM
They're reworking the mod from top to bottom. Be patient. This is what pro sports teams refer to as "a rebuilding season".

Mix
27th Sep 2004, 10:04 AM
This is what pro sports teams refer to as "a rebuilding season".

Good analogy!

Qix77
1st Oct 2004, 11:09 PM
This is how I see it.

Haste makes wast (thats why I rarely hurry). That's why I like to encourage modders to take their time. While playing Duffers, I couldn't believe how beautiful this mod is... and fun. I still play this game at least 3 times a week. It was well put together and you can tell that you guys spent time on this mod before making an impression. Thats why I don't complain when a game (or any game for that matter) makes me wait. Deadlines don't bread good games. Remember the Atari 2600 in it's latter days.

So while I'm waiting, I believe it's my duty as a fan to do my part by telling people about this mod and let them know that it's something everyone should have.

Keep up the good work.

JACK SH!T
21st May 2005, 10:11 PM
This is how I see it.

Haste makes wast (thats why I rarely hurry)
Remember the Atari 2600 in it's latter days.

So while I'm waiting, I believe it's my duty as a fan to do my part by telling people about this mod and let them know that it's something everyone should have.

Keep up the good work.
I'm sorry, but I don't get the Duffer's Golf/Atari2600 thing there.... :rolleyes: Atari might own 2k4, but they didn't code it.... :eek:
Anyhow, so when can we expect to see a Duffer's update? I like the game too, but the same 3 holes get old quick.

Qix77
26th May 2005, 12:49 AM
It's wasn't in relation to new Atari corp.. I was referring to the 80's when Atari destroyed it self for makeing too many crappy games within a month deadlines... it doesn't matter...

Anyways...

I'm still gung-ho (another 80's reference) about this project... Please.... PLEASE!!!!!!!!!!!!!!!!! Keep us updated... don't fall in the same void that UTRON did...

;)

W0RF
26th May 2005, 08:06 AM
UTron... thanks for reminding me... :(

Mix
26th May 2005, 02:37 PM
I apologize for the lack of news about Duffers. Allow me to give a brief history and news about the future:

In a nutshell, Duffers Golf for UT2004 is essentially dead. There was a short period where we were actively working on a version titled Duffers Mini Golf, but development on that has ceased as well. Members of the team had real-life issues pop up (babies, etc) and we just couldn't seem to find our way forward.

I personally played around with a few ideas for other projects, but finally decided to tackle a standalone version of Duffers on my own. It will not be a mod, but a full downloadable game. I don't have much detail beyond that, but you can follow my development blog at http://www.mixworld.com.

I realize it's a little insane to try to take on such an endeavor by myself, but I won't have to rely on others, meaning its success or failure rests entirely on my shoulders.

As I mention in the blog, I'm in the early planning stages. When I have more to show, I'll be posting it on http://www.duffersgolf.net, the game's new home. As I also mention in the blog, the game will most likely be free to download and play, so I hope you'll give it a shot when it eventually releases.

W0RF
26th May 2005, 02:42 PM
As a standalone, would we still be able to design courses for it as we were in UT2004?

Mix
26th May 2005, 02:54 PM
The plan is for course creation to be MUCH easier than it was for the UT2004 version. In fact, that's a major goal of the project.

W0RF
26th May 2005, 03:03 PM
OK. Keep us posted. I'll be happy to toss out some courses for Duffers. Unreal Engine or not (you traitor!), I've liked following your project.

Mix
26th May 2005, 03:19 PM
I have much love for UT and the Unreal Engine (UT2007 was sweet). This is more of a personal exercise.

As for editing, my goal is to have texture boundaries (fairways, bunkers, etc) and masses of objects (trees, flowers, etc) placed on the course by putting down spline curves, while using a heightmap for terrain. VERY simple to use.

Qix77
27th May 2005, 01:23 AM
I'm very sad... but I do completely understand. Life is rather odd this way. I, myself, had to end projects due to real life situitations. I wish the best for your former crew, and I wish you the best in the upcomming Duffers. I'm looking forward in seeing it.

:)

Keep up the good work.