Hey there, I was wondering if it would be possible to set up a mover to only one type of actor? In the BumpType property the choices are BT_PlayerBump, BT_PawnBump, and BT_AnyBump.. but what if I wanted to set something up to respond only to something else?
I know I can use a trigger with a ClassProximityType for this, and that is the solution I am probably going to go with, but I have a whole long row of movers that are supposed to be responsive in this manner, and it seems unnecessarily redundant to be setting up a trigger for each and every one of them when there might be a way to make this property native to the mover.
Possible thought: would it be possible to create a subclass for the mover or something with a ClassProximityType like a trigger would have? Has anyone done something like this already? If not, how much work would it be, and would it be worth it to make something like that?
I know I can use a trigger with a ClassProximityType for this, and that is the solution I am probably going to go with, but I have a whole long row of movers that are supposed to be responsive in this manner, and it seems unnecessarily redundant to be setting up a trigger for each and every one of them when there might be a way to make this property native to the mover.
Possible thought: would it be possible to create a subclass for the mover or something with a ClassProximityType like a trigger would have? Has anyone done something like this already? If not, how much work would it be, and would it be worth it to make something like that?