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View Full Version : Annoyances with readme file names


Nimbostratus
21st Sep 2004, 08:57 PM
When I download maps and go to place them on my harddrive, I noticed that there's tons of maps with readmes named "readme.txt" This gets rather annoying since I prefer to save the readme files just in case there's anything I want to know about a map later on (or just want to read something out of pure boredom). I could understand it if naming a readme file was something extremely difficult, but it isn't. All ya have to do is type the name of your map again. :stick:

Is anyone else bothered by this?

ReD_Fist
21st Sep 2004, 09:34 PM
When I download maps and go to place them on my harddrive, I noticed that there's tons of maps with readmes named "readme.txt" This gets rather annoying since I prefer to save the readme files just in case there's anything I want to know about a map later on (or just want to read something out of pure boredom). I could understand it if naming a readme file was something extremely difficult, but it isn't. All ya have to do is type the name of your map again. :stick:

Is anyone else bothered by this?

LoL if I saved all the readme's It would be quite a disaster,you might have to do your own file naming system there.
Cause I don't think your gonna get your wish,heh :404:

Mister_Prophet
21st Sep 2004, 09:56 PM
People should be naming their readmes the same as their maps.

Ntwarr
21st Sep 2004, 10:42 PM
you sign it with your user name or the map name of something esle or something esle...

MassChAoS
22nd Sep 2004, 08:09 AM
the readme generator was original rewritting with this flaw... but after suggestions by staff, it was changed so that readme filename would be the filename of the map.

Bot_40
22nd Sep 2004, 08:32 AM
It's always been pretty much a tradition to name your readme with the exact same name as your map. IE CTF-Dave.unr = CTF-Dave.txt
I normally extract both readmes to my maps folder, then I have the 2 files right next to each other and it's all good. If someone can't manage to name the readme right then I simply don't read it.

NeoNite
22nd Sep 2004, 05:39 PM
Well, what I'd appreciate mappers would add to their "readme":
Specify which files are part of the map!

Don't type anything like this when you have several utx, uax and umx files for you map:

put the utx files in your texture directory
put the uax files " """

etc...

SPECIFY :O)

It's not that hard to do, is it?

For example:

put mehcoolbricktex.utx in the textures folder
put lolkewltune.umx in the music folder
put aaarggggg.uax in the sounds folder

Because really, when you collect (or have collected) tons of maps those folders tend to get real messy. And you tend to forget which files are for which map etc...
(yeah yeah there's always unrealed, but adding this info to the readme would really be appreciated...)

Hourences
22nd Sep 2004, 05:48 PM
good idea, ill do that from now on for whatever ill release in future

XepptizZ
22nd Sep 2004, 05:57 PM
It's best to MyLevel it offcourse, xept for known files like anc or unreal 4.umx and so on.

ReD_Fist
22nd Sep 2004, 10:34 PM
Yes NeoNight,very good,makes sense,It actualy helps the map,helps file confusion years later,and makes the readme usefull,than just stuff....................................................................................

And Eexept,I have tons of textures,tons,and i did not have anc.utx
i have nalpali installed,all bonus packs,exidia gold,and tons of stuff from servers and downloaded maps,yours was the first of wich that "common" texture file that was'nt there.

XepptizZ
23rd Sep 2004, 02:28 AM
Then you must have mist Lastcrusade, because it uses anc2 anc3 and even anc4 I believe and not to forget the well-known chicosruinspack. The anc pack is full of great textures wich are a bit to dark though, and if you've played my map you should've had anc2. Not placing the numbers behind the anc in my earlier comment was, because I was talking about the whole series of anc.

And I'm not sure who has most, because I'm to lazy to remove every crap texture I got from dld maps and fool myself I might need it in the futur. I've got around 312 texture packages.

Bot_40
23rd Sep 2004, 10:18 AM
I have 225 umx files :con:

ReD_Fist
23rd Sep 2004, 10:34 AM
I have got 535 maps,wich includes all the unreal,MH(not all) and DK for coop
and 358 textures wich anc is in there now hehe.
give or take about 15 for stuff I did that is not used or sitting there

When I first tried lastcrusader way back wich was okl,but just to slow or too dark or somthing,not a good level for playing,but you know me,the better it looks don't make it a keeper.

XepptizZ
23rd Sep 2004, 10:43 AM
I have 225 umx files :con:

Now that's impressive, I've just got 142, but I've got eneogh choice for now.
I can't really count my number of maps, because I start dld maps from the zip and all my dld maps are scattered on my HD, but the benefit is it's always fun to go through my HD and see things you never thought they were there.

NeoNite
23rd Sep 2004, 11:32 AM
Well, it was merely some constructive feedback it was no stab at any mapper.
That wasn't the intention of my previous post :O)

It would certainly help, adding in detail which files are needed for the map.

Anyway, ho boy ho boy ho boy :D
Maps, maps, maps..

Must've tried up to 1500 already...including mh,onp,xidia, utlnp (rtnp for ut coop) etc..
Currently there are 700 left I think..
(crazy ain't it.. I ..;-)...)

Sarevok
23rd Sep 2004, 12:27 PM
I can't believe anybody actually saves readme files, mine get deleted immediately after reading them once

ReD_Fist
23rd Sep 2004, 12:38 PM
I can't believe anybody actually saves readme files, mine get deleted immediately after reading them once

they just stay in the zip here,and or delete the whole zip

Nahand
23rd Sep 2004, 02:09 PM
Yes NeoNight,very good,makes sense,It actualy helps the map,helps file confusion years later,and makes the readme usefull,than just stuff....................................................................................

And Eexept,I have tons of textures,tons,and i did not have anc.utx
i have nalpali installed,all bonus packs,exidia gold,and tons of stuff from servers and downloaded maps,yours was the first of wich that "common" texture file that was'nt there.

... that goes to show what 'kind' of maps you have :p ...

ALSO, i keep the ZIPs, save the best to eventually burn in CD to add to UT library later in time. I only read READMEs when i'm reviewing, or when out of curiosity, when the map grabs my attention for a reason or another - even that i just open ZIP and open README. Never extract READMEs o_0. Besides, most READMEs are uninteresting. Almost all say nothing you don't already know, and a better part are just generic, generated READMEs...

Bot_40
23rd Sep 2004, 03:06 PM
well normally only time I download a map is when I have the intention of writting some feedback after I tried it, in which case there may well be usefull information (such as bugs that the author already knows about etc...)

Kantham
25th Sep 2004, 12:11 AM
When I download maps and go to place them on my harddrive, I noticed that there's tons of maps with readmes named "readme.txt" This gets rather annoying since I prefer to save the readme files just in case there's anything I want to know about a map later on (or just want to read something out of pure boredom). I could understand it if naming a readme file was something extremely difficult, but it isn't. All ya have to do is type the name of your map again. :stick:

Is anyone else bothered by this?

hemm ..



NO!


readme files are there to show the credit and somme detail about the map , if selecting it and tap 'DELETE' is anoying for you

mapping is 40X times worst! friend

Frieza
25th Sep 2004, 05:10 AM
I always name my readmes mymapnameReadMe.txt
And so should everybody else :p