It's been a week almost so here's an update and a request for help towards the end of the message.
------------UPDATE------------
Most of the terrain on the first and largest island with the city on it is completely set in place. Some areas behind the first volcano are still unsculpted and will be done soon. Texturing on the terrain isn't there yet and some areas still need some attention too. The waterfalls, lavafalls, and volcanic smoke (to name a few effects) are not in place yet either. I'm going to wait until I'm done to add in effects. I'll soon be able to place antiportals along the cliffiside road mountains.
The first pic I uploaded gives you the following shots of the map:
TopLeft -- A shot from the volcano overlooking the city and the bridge where this map started to come together at.
TopCenter -- The overhead view of all track courses laid out together. I will split this up into 3 different versions; easy, medium, and hard. The versions will be deteremined by the amount of turns, sharpness, and variation in elevation all factored in, sort of like an NFS HP2 map or HP1 map. Depending on map performance a final "extreme edition" of the map might be released in which I'll have the player going on all roads to complete a single lap circuit.
TopRight -- Wouldn't you like to know?
Note that's under water even though the area is untextured and the volume fog isn't showing. That area is just one thing yet to come that I don't want to go into detail about.
Bottom -- The new WIP area of the second large beach. To the top left of this screen is the mountains of the first area I showed last week. The rest of this pic is all new content. Towards the right is the area of the island that's still unfinished.
Also, do keep in mind that these are overall general shots to show as much of the course at the same time as possible. I actually run my viewport cameras along the track to inspect what the player sees at all points on a run. Things look much different down there.
This map is capable of loading in Unwheel for testing purposes, but bot support is not in place. Sunlight actors are not finals either right now and the cavern tunnle is missing.
BTW, thanks ProjectX. That blue light really brings out the rock textures on the back of the finished mountains.
Any questions, comments, or others are welcome.
------------HELP REQUEST------------
Ok, I'm not sure if this is going to work or not but I need some help adding some uniqueness to this map. If there is an available modeler who reads this post and would be available and wanting to create 3 new bridges for me, please PM or reply here.
The second pic attached below is a shot of the bridges I have in use. I'd like to hopefully replace them with new red and white (or silver) bridges that are different in design from the ones provided in Unwheel already. I'm not saying that the premade bridges are bad, I'm just looking for ones that stand out and look stronger overall. Play "Palm City Island" on NFS HP2 and see that those bridges, while simple, are colored in a manner that compliments the rest of the environment. PCI is a pretty big influence on this map in some respects. Atlantica and Aquatica (original inspiration) from NFS HP1 are also.
BottomPic -- I'm looking for a suspension sky bridge like the Tatara Bridge somewhere in Japan I think. It's got to really catch the eye of the player and will be the centerpiece structure of the hard version of this course. The third attached pic is of this bridge but only displays one main support structure. Two are drawn on the Ued map to show what I'm after here. Placing this large bridge in map could take several attempts at perfecting the scaling.
TopLeft -- While I like the bridge I have now, I think the colors and more of a steel heavy bridge along with the design will make it look like a tougher structure able to withstand the hurricane that's coming to this map (it's why part of the skybox is cloudy and part is bright). Look at the 5th attached pic of a trainbridge to see what I mean.
TopCenter -- Locations of all map bridges.
TopRight -- Again a more steel intensive looking bridge that fits the red white colors of the other bridges would look great here. While the bridge I'm using is well built, it just doesn't feel right in the map or that it could withstand strong forces. The fourth attached pic shows a good bridge fitting this design in its center.
If anyone would be available to create those, please let me know. I can do it myself but with college in the way and the amount of other things that need to be done yet before I can release this map (not to mention my own sloppy modeling/texturing skills), it just makes more sense for me to ask for help.
-Myr