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View Full Version : Map in need of a lil love here <-----


ChaosCrisis
28th Aug 2004, 09:05 AM
This is a great feature. ill make good use of this Play testing forum. :lol:

ok the map consists of,

Brushes: 228
polys: 1078 O_o


the map is for UT, completly playable, just needs more tweeking. Thats why i'm here.

thank you

ChaosCrisis
28th Aug 2004, 11:29 AM
Here are some screens, furthermore the map's polys are somewhat high so I would assume that a user with a (athlon xp/64/p3/p4) or faster processor would test this map.

The map is in a basic stage, it is totally lacking in the Deco department. Right now i need testers to take a look at the arch, and brushwork.
Also i would like comments on any changes that would interest you.

http://www.planetunreal.com/chaoskrisis/images/Shot0025.JPG

http://www.planetunreal.com/chaoskrisis/images/Shot0022.JPG

http://www.planetunreal.com/chaoskrisis/images/Shot0023.JPG

http://www.planetunreal.com/chaoskrisis/images/Shot0024.JPG

Nahand
28th Aug 2004, 03:50 PM
... always a pleasure to see Xtortion's greyshade on a map :) ... though:

a. 1rst picture: right. Those steps just plain look wrong even if functional. Other solution for accessing upper floor?...

ChaosCrisis
28th Aug 2004, 04:03 PM
... always a pleasure to see Xtortion's greyshade on a map ... though:

a. 1rst picture: right. Those steps just plain look wrong even if functional. Other solution for accessing upper floor?...


The Steps in front of the minigun

ChromeBallz
28th Aug 2004, 04:55 PM
Those steps at the minigun look indeed quite "wrong" - they just dont fit the architecture.

Also, i hope the lighting isn't final, since grey+white=boring :)

Oh, and downsize the screenshots please.... Some people don't surf the internet on a 1600x1200 resolution ;)

ChaosCrisis
28th Aug 2004, 07:28 PM
God no, the lighting isnt final, the map is only in its beta stages ... its main purpose is for construction and play tesing. hahaha

heres the next beta, v0.2a

thanks for your comments people :]