View Full Version : Bug with dedicated server

12th Aug 2004, 10:39 AM
Wonder if anyone had any idea's particularly clone bandit dev guys to this problem.

I have been hosting the new beta map and have been suffering from it crashing out randomly so I have set up server logging and this is what is outputted just beofre the crash

It appears to tbe the clone jar hashing problem that triggers the failure

What do you think?

Log: Octree Warning (RemoveActor): RedCloneJar moved without proper hashing
NetComeGo: Close TcpipConnection 08/12/04 15:13:06
NetComeGo: Close TcpipConnection 08/12/04 15:13:07
Log: Octree Warning (RemoveActor): RedCloneJar moved without proper hashing
Log: Octree Warning (RemoveActor): BlueCloneJar moved without proper hashing
Critical: USkeletalMesh::GetCollisionBoundingBox
Critical: AActor::postKarmaStep
Critical: PostStepAndDestroy
Critical: KWorldStepSafeTime
Critical: KTickLevelKarma
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level mingowar*
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 119 MByte 708 KByte 188 Bytes from HD took 36.590971 seconds (36.441971 reading, 0.149000 seeking).
Log: FileManager: 14.355084 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/12/04 15:16:05