5.13's, texturecompression, Geforce, UT, and you

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garsnack

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Mar 29, 2000
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Is S3TC copmression in UT available now to geforce owners with the newly leaked 5.13's?
For anyone not familiar with these drivers, they enable s3tc support and FSAA. I installed the detail textures off of the second cd, but dont see anydifference between them (if they are working) and plain ol' detail texture option in the adv.pref.
I recall reading some time ago of someone on this board who managed to get it working, and I was wondering if anyone could help me and the others with a geforce, thanks
Ben
 

Rooster

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Jan 4, 2000
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Just a side note:

The FSAA (Full Screen Anti-Aliasing) is software based. You will see a hefty performance hit if you enable it.

Other than that, I don't have any more info for ya. Sorry.

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BiPolar

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Sorry, those textures only work under MeTaL, for us lucky Savage owners. Anyone who thought they got them working under Open GL or D3D is fooling themselves /~unreal/ubb/html/frown.gif

Hopefully in a future patch they will be available via Open GL/D3D.
 

CHRYSt

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Jan 14, 2000
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Actually, they are supposed to work under OpenGL.
It definitely works in Quake3, and I'd assume that it works in UT too.

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