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Mulch_D
1st Aug 2004, 04:41 AM
I'm making a multiple Game type map and one of theose Gametypes is JB and when playing the other gametypes I want to make it known where the JB switch is by haveing the mesh that is below the padlock thing there. But I don't where that mesh is stored so coul someone please tell me, thanks.

tarquin
1st Aug 2004, 04:50 AM
It's in JBToolbox. The padlock itself is an animation, not a static mesh.

Mulch_D
1st Aug 2004, 05:06 AM
Thanks for the quick reply but I'm a little thick and so I can't find it, where in the JBToolbox (I pressume your talking about JBToolbox.u) is the mesh? Also how can I put it in MyLevel and who do I need to give credit to or should I just give credit to all of the JB team?

Jrubzjeknf
1st Aug 2004, 06:34 AM
first of all, try using these little things: ,,,,,,,,,,,,,,,,,,,,,
second: the animations are located at *\UT2004\Animations\

gl

Mulch_D
1st Aug 2004, 06:48 AM
Sorry about my lack of punctuation, I think my first post wasn't to clear I'm looking for a way to include the mesh underneath the padlock, in my CTF map.

Mychaeel
1st Aug 2004, 07:08 AM
The base mesh is called JBReleaseBase and is in the SwitchMeshes group in JBToolbox.u.