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Kailonn
25th Jul 2004, 10:49 PM
What are the games for the ps2 that are unreal? (ut also) I've been looking but..

MeStinkBAD
6th Aug 2004, 11:31 AM
What are the games for the ps2 that are unreal? (ut also) I've been looking but..

Yeah the original UT...

Sir_Brizz
6th Aug 2004, 06:26 PM
and probably nothing else. the system can't handle the last generation of graphics, how would it be able to handle the next?

RaptoR
11th Aug 2004, 08:08 PM
There were rumours of a game called Unreal Assault for the PS2, but that's been canned now, if it even existed at all.

As Brizz said, the PS2 struggles to handle the original UT, so there's no way it'll be able to handle UT2004-level titles.

cole_bie
13th Aug 2004, 08:28 PM
i think the ps2 could easily handle it. game designers are really pushing the limits of the ps2 and games are coming out that more and more resemble xbox games such as mercanaries.

Sir_Brizz
14th Aug 2004, 12:20 AM
I'm afraid not.

cole_bie
20th Aug 2004, 12:18 PM
IM AFRAID SO!

SludgeX
22nd Aug 2004, 02:42 PM
While the PS2 is a great system (it's my console of choice...), I must agree with RaptoR and Brizz on this one.

The PlayStation2 just doesn't have the ability to push the number of polygons that current Unreal games require.

The only Unreal game for the PS2 is the original UT. But I can't recommend it because it's a pretty shoddy port. :(

Uncle_Bob
23rd Aug 2004, 07:10 AM
Dues Ex is on PS2, that uses the unreal engine. I haven't played it but its suposed to be a bit jerky.

Far Cry is coming out on PS2 and it has really advanced graphics. It will probably scaled down loads in the detail department though.

Hourences
25th Aug 2004, 06:07 AM
ps2 can sometimes handle a higher polycount than the avg ut2004 level on a normal modern pc can
polycount isnt the problem, memory use and the way its calculated and stored is
unreal wasnt build with ps2 and its memory/cpu architecture in mind so its really bad in drawing and storing things on it sufficiently
renderware engine and stuff are better for ps2

there are multiple u ps2 titles in dev atm tho

Turboman
26th Aug 2004, 12:54 PM
unreal engine 2 does run on the ps2 without problems, splinter cell and XIII use ue2 and run on the ps2, those games have more detail then ut2k4 so i assume that would run fine too.

Sir_Brizz
28th Aug 2004, 02:15 AM
I actually think the problem is more hardware rendering, iso-linear filtering, and antialiasing more than anything. the PS2 has none.

The_Head
5th Sep 2004, 06:54 AM
unreal engine 2 does run on the ps2 without problems, splinter cell and XIII use ue2 and run on the ps2, those games have more detail then ut2k4 so i assume that would run fine too.
Splinter Cell doesn't match UT2004's graphics and XIII lacks detail.

Sir_Brizz
5th Sep 2004, 03:40 PM
PS2 Splinter Cell doesn't even come close to XBox Splinter Cell. It's not really UEngine 2, it's a hack.

UncleThursday
7th Sep 2004, 05:31 AM
i think the ps2 could easily handle it. game designers are really pushing the limits of the ps2 and games are coming out that more and more resemble xbox games such as mercanaries.

Sorry, but you're being somewhat of a wishful thinker there. The only games on the PS2, GameCube, and Xbox that have the PS2 being comperable, graphics wise, to the other two systems are the games deisgen on the PS2 first, then ported over with no effort put into the ports for the higher powered systems.

The PS2 can push polys, it does that fine. What the PS2 can't do is good textures and bit and bump mapping. It absolutely sucks at these, and the mere 8MB of VRAM bunched with the vector units and co-processing limitations doesn't help.

Compare Splinter Cell on the PS2 to the Xbox (or GC) version, and it's no comparrison which has the better graphics. Just try to find a game that has the level of detail of The Chronicles of Riddick (Xbox) or the graphics seen in the new Legend of Zelda trailer (GC) on the PS2. The closest you may find is GT4 or KillZone, but even then you'll be able to see better graphics on the other two systems, and see the faults in the PS2's graphics.

Not to bash the PS2, really. I love the RPGs on it, and the THPS series on it... but, when it comes to graphics "that more and more resemble xbox' graphics, you're living in a fantasy world. Then again, it is about gameplay, in the end, not graphics.

UncleThursday
7th Sep 2004, 05:33 AM
I actually think the problem is more hardware rendering, iso-linear filtering, and antialiasing more than anything. the PS2 has none.

To be honest, the GC and Xbox have kind of a hard time with antiailiasing as well. Tons of jaggies on all the systems. IT's too much of a processor hit to effectively AA games, at least with the current gen of consoles.

Sir_Brizz
7th Sep 2004, 11:25 AM
With interlacing, you can't really tell anyways...but the truth is that every XBox game uses a form of Quincunx by default, although it's not exceptionally better, it does make a difference.

Dark Pulse
13th Sep 2004, 11:31 AM
What are the games for the ps2 that are unreal? (ut also) I've been looking but..
actually, there's a port of Unreal 1 for the PS1. I've not seen any material on it, and seeing it's PS1 it's probably a pretty sorry port...

But then again, PS1 handled Quake 2 pretty good.

(No, I'm not a Quaker. You won't find me playing that stuff online. I had Quake long before Unreal though.)

The_Head
13th Sep 2004, 12:00 PM
actually, there's a port of Unreal 1 for the PS1. I've not seen any material on it, and seeing it's PS1 it's probably a pretty sorry port...

Unreal 1 on PS1, are u sure, i was subscribed to official ps2 magazine and there is no record of such a title. UT1 came out on PS2 but was allegedly poor (comparitevly) I'm not a fan of console FPS games i like using a mouse. (any smart asses who say u can get a mouse and keyboard for ps2 can shut up, i wouldn't buy one.

Dark Pulse
14th Sep 2004, 08:43 AM
Not totally, the only reason I said that was a Tips & Tricks codebook has codes for it. Like I've said, I've seen no other media on it.

Keep in Mind Unreal is a less demanding game then UT99 - textures were mostly 256x256, whereas UT had ones that went all the way up to 1024x512 I think.

Hourences
14th Sep 2004, 09:25 PM
ut = unreal 1 stand alone add on, textures and all other stuff is identical, maximum res was 256 since voodoo cards didnt support anything bigger
and even 256*256 is already a lot for a playstation 2, let alone a ps1, 32*32 and 64*64 sounds more like it :P
really low res stuff, not fun to work with such system
and unreal 1 ps excisted but was dumped halfway trough

UncleThursday
14th Sep 2004, 09:55 PM
With interlacing, you can't really tell anyways...

I'm using a HDTV. So the only interlaced signal for my consoles is on my (friend's, mine is fuxx0red) PS2 (S-Video) or games that don't support 480p on my GameCube. Both my GameCube and my Xbox are hooked up through component inputs, and the Xbox auto does 480p, and many games on the GC support it as well.

Breadtruck
17th Feb 2005, 03:36 PM
i would luv to c sum unreal gamez 4 da ps2 since i dont have an xbox

Renegade Retard
17th Feb 2005, 03:51 PM
i would luv to c sum unreal gamez 4 da ps2 since i dont have an xbox

Many people would, but it's just not going to happen. Who knows, when Sony's next gen system comes out, then maybe? I doubt it, though, as it appears that developers are getting intrenched in Microsoft.

If you really want to play the unreal engine on a console, then you may want to start saving up for a different system.

Breadtruck
17th Feb 2005, 03:53 PM
well, i already got 85 bucks. thats a start i guess

Renegade Retard
17th Feb 2005, 03:58 PM
That's not a bad start. You can get a new XBox for around $150 now I believe. If you're really tight on money, you can probably check out places like EB Games and find a previously used or refirbished system for $120.

Breadtruck
17th Feb 2005, 04:01 PM
ya ive seen those. but i might b able to get one for free of off my cuz

Shadow71
27th Feb 2005, 08:09 AM
They really have no reason to waste their time with a PS2 title when the Xbox has more power and a WAY better system for online gaming.

Gnam
27th Feb 2005, 04:56 PM
The PS2 version of UT is horrible. The controls are terrible, you can't configure them, and there's tons of auto aim. If you're trying to do a shock combo, the auto-aim will fire at the person instead of the shock ball, even if your crosshair is right on the ball. The map selection is horrible. Of the few maps available, only a few are from the original, and most are crappy PS2 exclusive maps, becuase the PS2 couldn't handle the original maps, apperantly. None of the maps that made the PC version great are in it, especially not Face or Deck 16. It only supports 2 player split screen or 2 player system link, that's it. Don't buy it, it's not even worth $5.

If you want unreal-type action on PS2, your best bet is Quake III Revolution. It's not a great port either, but the controls are as good as it gets with a control pad, and most of the popular maps are in it. It also supports up to 4 players split screen. My only major complain is that they edited a few of the maps with really stupid changes, but mostly it's only in the miscelaneous maps that no one cares about. Again, not great, but it's the best you can get on PS2.

The_Head
28th Feb 2005, 05:27 AM
To be honest if you want to play a decent fps, just get a decent pc. The best that consoles have to offer (of what I have played) are Timesplitters 2 and Red Faction 2. Timesplitters is a pain to aim due to using analogue sticks which are really unsensitive, Red faction is better but it is never going to rival a mouse.
I doubt I will buy another console for a while, unless I want to keep up to date with Gran Turismo and MGS