Determining if a Bot called PostNetBeginPlay

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GlassBoy

Nano-augmented Modder
Jan 6, 2004
169
0
0
I've got a PostNetBeginPlay function on a weapon in my mutator that needs to determine if a bot called the postbeginplay function. So that it can abort a certain section of the PostNetBeginPlay. Is there any way to do this?

I have already tried;

Code:
if (AIController(Instigator.Controller) != none)
     Return;

And it said it accessed none 'instigator'
 
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