I've got a PostNetBeginPlay function on a weapon in my mutator that needs to determine if a bot called the postbeginplay function. So that it can abort a certain section of the PostNetBeginPlay. Is there any way to do this?
I have already tried;
And it said it accessed none 'instigator'
I have already tried;
Code:
if (AIController(Instigator.Controller) != none)
Return;
And it said it accessed none 'instigator'
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