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SanitysEdge
1st Aug 2004, 12:22 PM
MegaManInferno: What graphics card do you have again?
Radeon 9600, not the pro or XT, just the 9600.

tool
1st Aug 2004, 01:50 PM
I got doom 3 :D

For a game that I wanted so badly I sure as hell cant play it because its so damn scary. :(

My only gripe with it so far is that the gun shot sound effects are weak! I am trying to find a way to fix that. They sound so puny. They should be ultra loud, everything else sure as hell is, so why not the gun shots?

SanitysEdge
1st Aug 2004, 02:00 PM
Warez Monkey :mad:

Romulan
1st Aug 2004, 05:02 PM
Looks like some BuFers are starting to get their hands on the game. I guess I'll ask a couple questions:

1) Does the game at all resemble what Tom Hall described in the Doom Bible?
2) Have any of you tried running it on 98/ME?

tool
1st Aug 2004, 07:50 PM
I never read the doom bible.

Doom 3 will not run on windows 98/me. You can install it, but beyond that it wont start up.

Romulan
1st Aug 2004, 08:09 PM
I never read the doom bible.

Take a look (http://5years.doomworld.com/doombible/). It was the original design plan for Doom that Tom Hall drew up. It was reflected through the original Doom alphas, but obviously was not how the final product turned out. Just curious whether any of it found its way into Doom 3.

Doom 3 will not run on windows 98/me. You can install it, but beyond that it wont start up.

Hhhmmmm. Does it stop you before the game even runs telling you it won't run in 98/me or does it crash/lockup/etc?

tool
1st Aug 2004, 08:41 PM
I dont know, I think it just gives you some error message and that is about it

LifesBane[4C]
1st Aug 2004, 08:58 PM
That all could change, even by tomorrow. We get updates all the time about needing to hold something, change the date, etc.

Like today. Just got word that we can't sell it til the 3rd :( It was a pretty firm message too, so I wonder if they're going to crack down on the BBY's who already sold it :p

Chaser
1st Aug 2004, 09:07 PM
Any word on when EBgames.com will ship the games? Maybe a day early? So I at least get the game by august 3rd. School starts the 9th so I at least want a few days to enjoy Doom!!!

rajput_warrior
1st Aug 2004, 09:09 PM
i wonder how id is reacting to all of this, with the game being out early and all

tool
1st Aug 2004, 10:19 PM
ID Software doesnt seem to care.

Romulan
1st Aug 2004, 10:25 PM
I dont know, I think it just gives you some error message and that is about it

Ah. So does this mean you have not tried it yourself?

tool
1st Aug 2004, 10:29 PM
nope havent tried. the readme file though on the CD says windows 98/ME wont work

BITE_ME
1st Aug 2004, 11:23 PM
$100 for something you can get in a few days for about half as much? :lol: STUPID!



Final bid: US $20,000,100.00


LMAO

hyrulian
2nd Aug 2004, 01:07 AM
LOL! This page is a keeper :lol:

I'm gonna have to head back into Windows and use Netscape to save the complete web page, images and everything. It doesn't look like I can make Konqueror do that...

B
2nd Aug 2004, 02:22 AM
Protip: You don't need to hit the enter key so many times.

You do know you can just scroll down past it and read the reply, yes?

Live by what u preach :p

ShadowKi][er
2nd Aug 2004, 04:27 AM
Holy **** guys. Imagine System Shock/Half-Life/Doom combined and you've got Doom3 :eek:. GeForce 4 Ti owners have nothing to worry about. You'll have to crank the settings down a bit, but it'll still offer you the best graphics you've seen (on your own PC) and great framerates. Just make sure you've got a decent ~2GHz CPU. Oh well, I'm going to wait till night before I start playing it properly.

No creature/plot spoilers, just a couple of game details about the beginning:

You start out plodding around the base listening to people complaining about their ****ty jobs. Like in Half-Life. At this point you get to punch random objects (boxes etc). Fun. You then get this PDA which is similar to the one you get in System Shock 2. It's capable of playing videos, emails and so forth. You also get to play around with all the computers and information machines - they've got this nifty flash-like interface. Your crosshair turns into a pointer and you can play around with the menus and stuff.

Shock6822
2nd Aug 2004, 04:30 AM
[er']Holy **** guys. Imagine System Shock/Half-Life/Doom combined and you've got Doom3 :eek:. GeForce 4 Ti owners have nothing to worry about. You'll have to crank the settings down a bit, but it'll still offer you the best graphics you've seen (on your own PC) and great framerates. Just make sure you've got a decent ~2GHz CPU. Oh well, I'm going to wait till night before I start playing it properly.


Unless those force 4 ti owners have 64 meg cards like me :(

ShadowKi][er
2nd Aug 2004, 04:32 AM
Unless those force 4 ti owners have 64 meg cards like me :(

:(

I almost want to buy you a 6800 just so you can enjoy this orgasmic game.

Machismo
2nd Aug 2004, 05:40 AM
just ordered it should get it tommorow :D

ZenPirate
2nd Aug 2004, 09:44 AM
What this screenshot doesn't show is that all the lttle dealies on the medstation actually move, like it was a real terminal. As a matter of fact all the computer screens act like real displays, and many are interactive. Neat-o, eh?
BTW- some places are (obviously) selling the game already.

2.4ghz P4
radeon 9700pro
512mb ram
medium detail @ 1024x768

tool
2nd Aug 2004, 11:22 AM
At the start of the game, when the deamons start pouring out of the gate to hell you are with the scientist that started the whole thing. Look at the computer monitors though while this is going on, you'll see one with the gate to hell, and skulls flying out of it. If you look closely you'll see a skull go flying near the camera that is positioned on the gate and then when the skull gets right at the camera it goes flying out of the computer monitor screaming. I jumped 10 feet when this happened.

NeoNite
2nd Aug 2004, 11:23 AM
I don't know if this has been posted already:

Long-awaited Doom 3 leaked online
(http://news.bbc.co.uk/2/hi/technology/3527332.stm)

Ok ok, it might be "old" news to "most" of you, but still I felt like posting it.

LifesBane[4C]
2nd Aug 2004, 11:53 AM
BTW- some places are (obviously) selling the game already.


Talked for a while with a lady at EB... now I don't know if this is store wide, or if it was just them... but she said there is a small small possibility they might put some of the copies out at night. So I figure, call your local EB like an hour before they close and see if MAYBE they have it :p

ShadowKi][er
2nd Aug 2004, 11:54 AM
There is A LOT of stuff you can play with early in the game - don't rush things. For example: There are loads of hilarious UAC propaganda videos. It's worth listening to everyone and reading emails - it really sets up the atmosphere before "the accident" happens. Oh, you can even play the arcade machine the workers have :D

It's rather difficult too. Since there aren't hitboxes, nailing headshots is quite hard. Yet it's a must for taking down imps quickly.

It's like System Shock 2 all over again I tell ya.

ZenPirate
2nd Aug 2004, 12:22 PM
anyone else want a gun with a flashlight attached to the barrel, or nightvision goggles?

ShadowKi][er
2nd Aug 2004, 12:27 PM
anyone else want a gun with a flashlight attached to the barrel, or nightvision goggles?

No.

Sir_Brizz
2nd Aug 2004, 12:32 PM
I don't know if this has been posted already:

Long-awaited Doom 3 leaked online
(http://news.bbc.co.uk/2/hi/technology/3527332.stm)

Ok ok, it might be "old" news to "most" of you, but still I felt like posting it.
I don't want to cause any contention...but every game is pirated and no company loses sales on pirated games. I doubt that even 1% of people that pirate are interested in purchasing the game, they only play it because they can play it for free.

Rodzilla
2nd Aug 2004, 12:38 PM
I don't want to cause any contention...but every game is pirated and no company loses sales on pirated games. I doubt that even 1% of people that pirate are interested in purchasing the game, they only play it because they can play it for free.

You sir, are an ignorant fool.

ShadowKi][er
2nd Aug 2004, 12:41 PM
You sir, are an ignorant fool.

Quality post. Would read again.

tool
2nd Aug 2004, 12:49 PM
anyone else want a gun with a flashlight attached to the barrel, or nightvision goggles?

This needs to seriously be the first mod for doom 3 right here! I was thinking the exact samething. It is way to annoying going between your guns and flash light. especially when you get a lot of weapons.

Chaser
2nd Aug 2004, 01:15 PM
I think having to switch between your flashlight and the guns makes the game much more scary. You have to choice to be able to see in the dark, or to be able to blow things away the second you hear something. It helps make the game that much more scary. :Poop:

ShadowKi][er
2nd Aug 2004, 02:01 PM
I think having to switch between your flashlight and the guns makes the game much more scary. You have to choice to be able to see in the dark, or to be able to blow things away the second you hear something. It helps make the game that much more scary. :Poop:

Exactly. You don't even need to hold out the flashlight THAT often. It's mainly just for scoping out rooms for hidden enemies. Just keep your shotgun ready in those dark corridors.

Dropping your torch and trying to shoot a pair of glowing eyes is awesome.

[Edit] And the only reason why I'm posting, not playing, is because the game crashed due to heat issues :p. Need to get some decents case fans.

[Edit2] There are some pretty large fights in the game. I was just beating off 2-3 imps and several zombies (some armed). Dropped me down to 16 health.

tool
2nd Aug 2004, 03:50 PM
http://planetdoom.com/images/characters/new_classic_doom_enem_pinky.gifhttp://planetdoom.com/images/characters/new_pinky1.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_imp.gifhttp://planetdoom.com/images/characters/new_imp1.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_caco2.gifhttp://planetdoom.com/images/characters/new_caco1.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_reven.gifhttp://planetdoom.com/images/characters/new_revenant1.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_losts.gifhttp://planetdoom.com/images/characters/new_lostsoul1.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_hellk.gifhttp://planetdoom.com/images/characters/new_hk1.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_archv.gifhttp://planetdoom.com/images/characters/archvile.jpg
http://planetdoom.com/images/characters/new_classic_doom_enem_manc.gifhttp://planetdoom.com/images/characters/new_mancubus.jpg

seagreenbeetle
2nd Aug 2004, 03:50 PM
because sometimes you just cant beat the chainsaw

B
2nd Aug 2004, 04:05 PM
Ingame footage of the oncomming Coop mod for Doom3

Contains Big Spoilers!!!!!!!!

http://www.harvsnews.com/doom3mods/doom3mods.wmv

SteelX
2nd Aug 2004, 04:09 PM
Oh. My. God. What a ****ing scary game. That's all I have to say right now.

Stigmata
2nd Aug 2004, 04:27 PM
how is everyone playing it already?!

tool
2nd Aug 2004, 04:41 PM
gamespy arcade as always is slow to update to add doom 3 to its software so we can play it online. :rolleyes:

ShadowKi][er
2nd Aug 2004, 04:42 PM
tool, did you receive your gift from martianbuddy? :D

Chaser
2nd Aug 2004, 05:02 PM
Ingame footage of the oncomming Coop mod for Doom3

Contains Big Spoilers!!!!!!!!

http://www.harvsnews.com/doom3mods/doom3mods.wmv

How big are these spoilers? OHhhh man i wanna watch it... but i dont want to ruin anything for myself.

B
2nd Aug 2004, 05:12 PM
U see alot of a custom map and a HUGE nasty big monster, dunno what it's called tho.

tool
2nd Aug 2004, 05:12 PM
someone start up a doom 3 server and post your ip address. go go go go go go :mad:

Chaser
2nd Aug 2004, 05:18 PM
U see alot of a custom map and a HUGE nasty big monster, dunno what it's called tho.

Too late. I already watched it. Nothing big, just the boss of the game.... lol or not... Tool, is the cyber demon the boss of the game? Thats all i want to know... or is there some other baddy? I dont want to know what he looks like, i just want to know if the cyber demon is the boss of the game.

ShadowKi][er
2nd Aug 2004, 05:31 PM
tool doesn't know what I'm talking about :(

trivial spoiler (beginning of game): There's a banzai-buddy / shock the monkey / gator reference in the game where a marine actually does win a prize. You have to jump out of the game and go to martianbuddy's website for a keycode. With the code, you can open up a locker which holds some serious firepower (it shoots many projectiles fast)

SanitysEdge
2nd Aug 2004, 06:06 PM
[er']tool doesn't know what I'm talking about :(

trivial spoiler (beginning of game): There's a banzai-buddy / shock the monkey / gator reference in the game where a marine actually does win a prize. You have to jump out of the game and go to martianbuddy's website for a keycode. With the code, you can open up a locker which holds some serious firepower (it shoots many projectiles fast)

So thats what they were talking about in the PC Gamer review! Cool, more firepower is better firepower.

LifesBane[4C]
2nd Aug 2004, 07:31 PM
how is everyone playing it already?!

http://members.lycos.co.uk/midnitecult/doomed.jpg

Chaser
2nd Aug 2004, 07:35 PM
Somebody tell me that the cyber demon isnt the final boss! It cant be! IT just cant!!! TOOL? Shadowkiller? Somebody has to know!

tool
2nd Aug 2004, 08:11 PM
I'm not saying anything ;)

Chaser
2nd Aug 2004, 08:55 PM
I'm not saying anything ;)

Speak Damn yOU! I just want to know if hes the final boss or not... come on... thats all...

How could he be? I mean.. hes a remake from the first one! They gotta have a new boss... come on man! Give me a Clue! lol

tool
2nd Aug 2004, 09:03 PM
I actually don't know

Chaser
2nd Aug 2004, 09:10 PM
Damn. Well I should have the game wednesday the latest... I guess i'll have to find out myself...

ShadowKi][er
2nd Aug 2004, 10:06 PM
I feel like ****e. Slept for around 4 hours. Going to have breakfast and play Doom 3. The menu (theme) song was playing in my head last night even though I didn't really like it at first.

Slartoff
2nd Aug 2004, 10:24 PM
']http://members.lycos.co.uk/midnitecult/doomed.jpg

You pooned me, good sir! I'm leaving work a bit early tomorrow to pick it up :)

Iron Archer
2nd Aug 2004, 10:52 PM
You pooned me, good sir! I'm leaving work a bit early tomorrow to pick it up :)

hehe, I'm doing the same. Working 4 hrs and then I'm off to pick it up! :)

SanitysEdge
2nd Aug 2004, 11:18 PM
One word can be used to describe this game: Wow.

Its everything I expected it to be, AND it runs really friggin great! I can run it at high detial at 800x600 (I think, i may be running it in 1024x768) and it runs well, really well (It lags when opening doors though because my computer loads whats on the other side slowly). It is scary, it is really fun, and its everything I thought it was. No amount of hype could deminish the fun of this game, as this game lives up to all the hype. Doom 3 is the best game I have EVER played thanks to the great combonation of gameplay and graphics. Wow, Just wow.

LifesBane[4C]
3rd Aug 2004, 12:01 AM
Yah, only gripe I have is the chop-loading when first opening the door to an area (or the onscreen appearence of a new guy in a level). Problem is, there are a lot of enemies behind doors, so it doesn't help to chop, get shot (and screen goes all funky) then have to try to shoot the guy while disoriented :p But, that's probably my fault for running it above what it "auto" detected for me. I am running it on the 2nd highest detail settings as well (1024x768), and besides that chop in between areas, it runs PERFECT. I am actually >very< surprised at how well it runs. Oh yeah... I also wish some of the enemies were a little bit more stupid and slower moving so I could get a better look at them :)

Spoiler alert-- but really cool:
You know those messages in the PDA for http://www.martianbuddy.com ? That's a real site, with a real access code to unlock a container in game :) Going to find out what's inside now, hehe.

SanitysEdge
3rd Aug 2004, 12:08 AM
']Spoiler alert-- but really cool:
You know those messages in the PDA for http://www.martianbuddy.com ? That's a real site, with a real access code to unlock a container in game :) Going to find out what's inside now, hehe.
A chaingun is in the container, but very little ammo for it. Thats quite a bit of firepower so early in the game though

tool
3rd Aug 2004, 12:44 AM
As far as I know I am almost done with the game. I can't wait to play through this again on nightmare. :tup:


the last half of doom 3 goes from being scary to being an extreme action game, especially in hell, where it pratically turns into serious sam. This isn't a problem though because the action is so fast paced and frantic that you'll love it. Doom 3 is either extremely scary or very action packed. The extreme shoot outs with the deamons of hell manage to be up there with serious sam, even though there arent that many monsters attacking you. However you get the sense that you are going up against a army.


here is a tip by the way to get the game to run better if you run it in high quality detail


For users of High Detail Mode - First thing, if you're currently running the game in High detail mode, you'll want to go into the Doom III cfg file which is located in your Doom3/base folder. It's called "DoomConfig.cfg". Second, look for the line that says "seta image_anisotropy '8'" (you'll remember that High Detail automatically sets this to 8), and change it to a lower value. You probably won't notice the difference in IQ, and the increase in framerate will help alot. I set mine to 4, though you can set it to whatever you feel comfortable with. Remember, every time you switch your detail settings to medium/low, and back to high, it will set Anisotropy to 8 in the cfg file, so you'll have to change it again.

TomWithTheWeather
3rd Aug 2004, 01:10 AM
So the local BestBuy here in Plano TX, which is about a 15 minutes drive from my apartment, had a midnight release of Doom3. This was the same event posted on ShackNews earlier today. I went and got my copy signed by some id guys. No Cramack or Willits, but about 15 others. :)

Sparky
3rd Aug 2004, 01:33 AM
The game's pretty cool, it started off really nicely, but I'm starting to get bored 3 hours in. TWTW you p1mp! :D

Here's a screenshot I took whilst playing Doom 3...

http://sparky.beyondunreal.com/news_images/doom3shot.jpg

hyrulian
3rd Aug 2004, 01:46 AM
Is it me or is that screen shot totally blank? :con:

novak
3rd Aug 2004, 02:11 AM
It's not just you, it really gets that dark every now and then. :p

Sparky
3rd Aug 2004, 02:37 AM
It was a joke, the game is dark ;p.

Aegeri
3rd Aug 2004, 02:42 AM
I am impressed with the game, and at the same time let down. Everything I had said about the creatures general design, and it's general borrowing from System Shock 2 and other survival horror games has proven to be true.

Admittingly, the first 3-4 hours of the game were kind of boring, the scares didn't bother me, and simple darkness without the critters to back it up doesn't make me worried anymore. After that however, when it picks up and things start flying at you left right and center, the game became an immense amount of fun. Unfortunately, it will take more than repeating what System Shock 2 already accomplished with better execution to scare me.

Overall, I give the game 9/10, I love the interactivity (with the computers and such), I like how it runs fairly well (except for chopping when going through doors, sucks to be me with my crappy amount of RAM, essentially not the games fault), the enemy AI is decent and the level design is top notch. I'd recommend this game to anyone.

NeoNite
3rd Aug 2004, 02:41 PM
I wonder how long the hype will last.

Stigmata
3rd Aug 2004, 02:46 PM
The game's pretty cool, it started off really nicely, but I'm starting to get bored 3 hours in. TWTW you p1mp! :D

Here's a screenshot I took whilst playing Doom 3...

http://sparky.beyondunreal.com/news_images/doom3shot.jpg
WOW! they said the graphics would be awesome and I almost sisn't believe them! But this, THIS is simply proof positive that Doom 3 has the best graphics evah! ;)

Stigmata
3rd Aug 2004, 02:48 PM
The game's pretty cool, it started off really nicely, but I'm starting to get bored 3 hours in. TWTW you p1mp! :D

Here's a screenshot I took whilst playing Doom 3...

http://sparky.beyondunreal.com/news_images/doom3shot.jpg
WOW! they said the graphics would be awesome and I almost didn't believe them! But this, THIS is simply proof positive that Doom 3 has the best graphics evah! ;)

ShadowKi][er
3rd Aug 2004, 04:31 PM
I have one complaint about the game. Sometimes the enemy spawning gets out of control. It's cool at first, but it becomes predictable after a while: spawn one or two imp infront of you and one behind. It draws out the whole experience a little. I'd just like to proceed with the story and Revenant slaying rather than spend my time fighting imps from two directions. I'm all for imps hiding in dark corners and all that mind you.

[Edit] It might have something to do with the difficulty though (I'm playing on veteran)

tool
4th Aug 2004, 11:13 AM
This should come in handy, got it from SA.


Config Tweaks Courtesy of log1k:
Add These:

seta com_videoram "128" <--- 128 because I have the 128mb Ti4200...was only being read as 64mb by doom

seta com_allowconsole "1"

Change These to what I have here:

seta image_downSizeBumpLimit "512"

seta image_cacheMegs "96"

seta image_filter "GL_LINEAR_MIPMAP_NEAREST" <-- Normally says GL_LINEAR_MIPMAP_LINEAR

seta image_anisotropy "0"

doing this has increased my fps from about 30 to 60. highly recommended.

-------------------------------------------------------------------------


heres some usefal crap from schwenz

I'm compiling a list of Console Commands/cheats/hints etc.

Here is a .rtf file of what I've got so far.

This file includes commands for

All weapons
All enemies (including variations)
All levels (including 3 test levels)
All PDA's
All Videos

Unlocking Nightmare Mode
Running doom on non XP/2000 computers
.CFG file tweaks

Please "Save As"
http://home.ptd.net/~mschwenk/doom3_cheats.rtf

----------------------------------------------------------

SPOILERS thread by MirrorSAW

----------------------------------------------------------

ctrl + alt + ~ for console

----------------------------------------------------------

i forget which goon did this, but it gets rid of most bob from running, he noticed a decent improvment in FPS

set pm_bobroll = 0 // default: "0.002"
set pm_bobpitch = 0 // default: "0.002"
set pm_bobup = 0 // default: "0.005"
set pm_runroll = 0 // default: "0.005"
set pm_runpitch = 0 // default: "0.002"
set pm_runbob = 0 // default: "0.4"
set pm_walkbob = 0 // default: "0.3"
set pm_crouchbob = 0 // default: "0.5"

SanitysEdge
4th Aug 2004, 11:59 PM
http://home.comcast.net/~stephentmontgomery/wtfd3.JPG
Is it just me, or did my copy off doom 3 go from LA to Memphis back to LA when it needed to go to LA -> Memphis -> Belleville Michigan?

MediocreTangerine
5th Aug 2004, 12:05 AM
They've done that to me too. It's gone from Alaska -> Shanghai -> Alaska -> illinois -> Oregon -> Illinois -> Portland when I ordered my mp3 player.

SlayerDragon
5th Aug 2004, 12:08 AM
MegaManInferno: It's happened to me as well when I ordered UT2004. I think what happened is it was supposed to be in a particular shipment but wasn't actually shipped. :lol: Don't worry, I am waiting for mine too!

SanitysEdge
5th Aug 2004, 12:09 AM
They've done that to me too. It's gone from Alaska -> Shanghai -> Alaska -> illinois -> Oregon -> Illinois -> Portland when I ordered my mp3 player.
:lol: Did you get it on time?

Chaser
5th Aug 2004, 12:30 AM
http://home.comcast.net/~stephentmontgomery/wtfd3.JPG
Is it just me, or did my copy off doom 3 go from LA to Memphis back to LA when it needed to go to LA -> Memphis -> Belleville Michigan?

Oh... man... thats not good. That would really cheese me off. I'm hoping its just a bug in the shipment tracking for your sake.

Ebgames didnt ship my game till late night on the 4th.. then i got it early this morning.(i love overnight shipping!!!) I've been playing the game alll day with few breaks in between. I think I only used the bathroom once.

Anyways the game sure does live up to its hype. I just beat the trite queen and so far I love almost everything about this game. The graphics are amazing and there is detail everywhere. Audio is top notch. I've never heard "true" surround like this in a game before. Tool said the weapons sound weak, but not when you got a good audio setup.. well at least thats my opinion.

The levels are long and theres lots of little secrets. I know i've missed so many of the secrets and i've been playing through the game as slow as possible trying my best not to miss any. I am only maybe 40% through the game, but in some parts the game "almost" seemed to get repetitive shooting the same zombies and dodging the same fireballs from imps. The scenery kinda stays the same (so far) and it "almost" gets bland, but then theres so much in the levels to explore and little gizmos moving everywhere and all this life so it keeps the levels interesting.

So far, I think this may be one of the greatest games i've played. Thanks to the beautiful engine, it has managed to pull me into the game unlike any other game before.

I'm running the game at 1280x1024 on medium settings. Runs like silk. I can put it up to high but it lags when i open doors.

SanitysEdge
5th Aug 2004, 12:34 AM
Yeah, I got a bit over-giddy about doom 3, and I went about 'aquiring' it. So ive beat the game when I havent got it yet :D
The last boss was far easyer than I expected, only about 4 soulcube shots.
And the trite queen, there will be 2 more, at the same time, but not for a LONG while. By then youl have the BFG and quickly own them both.
The ending leaves room for a exp pack/sequal, and I am hopeing for a exp pack, as that would be uber-1337.

Rodzilla
5th Aug 2004, 02:00 AM
Would you guys mind using ****ING SPOILER TAGS?!?! HELLO!?!? Some of us haven't beaten the entire game yet and are taking our time finding everything, listening to and reading all the PDA data, etc...

BITE_ME
5th Aug 2004, 03:04 AM
Some of us haven't beaten the entire game yet and are taking our time finding everything, listening to and reading all the PDA data, etc...


If they got rid of that dam PDA. I would recomend the game.

The PDA turns a great FPS game into a friggen RPG.


The BS about having to go to a real webite to get unlock codes is a joke... :mad:

Freon
5th Aug 2004, 04:13 AM
The PDA turns a great FPS game into a friggen RPG.
lol, I'm pretty sure a real RPG would give you a seizure then: BRAIN CANNOT HANDLE... ARRRGH!

tool
5th Aug 2004, 10:34 AM
If they got rid of that dam PDA. I would recomend the game.

The PDA turns a great FPS game into a friggen RPG.


The BS about having to go to a real webite to get unlock codes is a joke... :mad:

lol, you are really over reacting, it is only like two codes that you need to goto a real website for. The rest of the codes are in e-mails, and you can just skim through them. I rarely ever use my PDA, I didnt even read a quarter of the e-mails or listen to any of the audio files and I did just fine. The PDA isn't required to play and get through doom 3. It's there more as a gimmick.

tool
5th Aug 2004, 10:43 AM
http://www.fileplanet.com/download.aspx?f=143915

This is a link to a gib mod for Doom 3, basically it makes it so the bodies don't disappear after you kill them. I was wanting one of those since I first got Doom 3 last Sunday, so this rocks. :tup:

NeoNite
5th Aug 2004, 12:54 PM
It would be much appreciated indeed if you would use spoiler tags.

BuzWeaver
5th Aug 2004, 01:12 PM
I kind of agreed with this review: http://www.gamespot.com/pc/action/doom3/media.html

tool
5th Aug 2004, 01:45 PM
That was a good fair review of Doom 3. I agreed with all the negative points they made with it.

SanitysEdge
5th Aug 2004, 02:31 PM
I thought it deserved at least a 9, how could people not realize that doom 3 is a rather simple run and gun shooter? If you want fancy stuff then wait for HL2.

TossMonkey
5th Aug 2004, 02:36 PM
I'm having a hard time not spoiling the game for myself. I've looked at a ton of pictures and videos already, this is why I hate it when the games are not released the same day worldwide...

I hope somebody breaks the release date over here in the UK, just so I can play the game early.

Rodzilla
5th Aug 2004, 02:38 PM
That reviewer was a tard. "All of your guns are direct point-and-shoot." What the hell else do you want the gun to do? Make toast? I've used the guns in an indirect way several times. Once I pushed a barrel in the middle of a hallway after clearing the room. I moved on, some enemies spawned, eventually after retreating past the barrel, waiting in the corner, the enemies came towards me...I waited, *bam* *bam* 2 pistol shots to the barrel and 4 enemies dead. :p

TossMonkey
5th Aug 2004, 05:12 PM
He wasn't impressed with the weapons in Doom3, but id software hasn't changed the weapon list since doom 10 years ago (although with slight deviations, like the lightning gun and gauntlet).

BuzWeaver
5th Aug 2004, 05:45 PM
I thought GameSpy and GameSpot had very honest and accurate review. Naturally the Doom purest (or game purest for what ever game) are going to want the game to get high marks and accolades, but then they are biased and the Game Reviewers donít have that luxury, well, unless they really want their credibility shot.

As a consumer I do read the reviews because I want to get various perspectives and I know these guys know more about games than I do or at least more than I would care to know.

The points they bring up are valid, logical and reasonable. The game is dark, itís kind of annoying, but I understand thatís part of the atmosphere and ambience of the game, however does it have to be that dark to generate the same Ďstartleí factor?

It would only seem logical that there might be some type of goggles or infrared weapon scope that would allow you to see with a little more clarity than the flash light or have a weapon with a mounted flash light, its in the future after all right?

The gun sounds arenít that big a deal to me, but the point about the spider droids being able to mow stuff down was another type of imbalance. The graphics are no doubt the games savior, very impressive and immersive.

Despite the reviews the game to me is fun and thatís pretty much why I bought it.

discreet
5th Aug 2004, 05:53 PM
"Why would a 22nd-century space marine be sent into action in a darkly lit area without night vision goggles of some sort, or even a helmet? Why wouldn't any of his weapons have light-amplification modules built into them when even today's weapons frequently do? Why, instead, is he stuck carrying around a very weak flashlight with unlimited battery life? Why is he unable to hold a gun and the flashlight at the same time? Why are the UAC's small, spiderlike sentry drones so incredibly powerful?"

this is why i think this is a stupid review. i stopped right here.

first of all, why would this guy think having nightvision would make the game better? that would ruin the feel. and second of all, unlike this pasty dork, most of us play games for fun, not as a job. who thinks up stupid questions like this over a video game?

and also, he's not too bright anyway. i mean, to answer his questions, i don't think that the character is supposed to realize that a gate to hell will be opened on his first shift ;)

i think that the game delivered exactly what it aimed to, and for that it should get around 9.5. watch hl2 get a high review, and all the faults of that game will be overlooked very easily.

all i have to say is this. no other game scared the crap out of me like this. and no other game has quite the same feel. it's really great.

Chaser
5th Aug 2004, 06:18 PM
"Why would a 22nd-century space marine be sent into action in a darkly lit area without night vision goggles of some sort, or even a helmet? Why wouldn't any of his weapons have light-amplification modules built into them when even today's weapons frequently do? Why, instead, is he stuck carrying around a very weak flashlight with unlimited battery life? Why is he unable to hold a gun and the flashlight at the same time? Why are the UAC's small, spiderlike sentry drones so incredibly powerful?"

this is why i think this is a stupid review. i stopped right here.

first of all, why would this guy think having nightvision would make the game better? that would ruin the feel. and second of all, unlike this pasty dork, most of us play games for fun, not as a job. who thinks up stupid questions like this over a video game?

and also, he's not too bright anyway. i mean, to answer his questions, i don't think that the character is supposed to realize that a gate to hell will be opened on his first shift ;)

i think that the game delivered exactly what it aimed to, and for that it should get around 9.5. watch hl2 get a high review, and all the faults of that game will be overlooked very easily.

all i have to say is this. no other game scared the crap out of me like this. and no other game has quite the same feel. it's really great.


Exactly. This game is meant to be fun, I dont think its meant to be a realistic military sim.

frosty
6th Aug 2004, 05:22 PM
Most of what I have read - here n there is wow, great game for 16 to 20 hrs, now what? Hope great mods come out for it?

Or other comments like, it is pretty scant offerings.

ID is doing just what it did with Q3, they deliver a great skeleton and then let the community mod/skin/map it. Pisses me cos I just saw it at the store last night and it is 49.99. The best of Doom3 will prolly com from the freebees and modders, who get squat for their efforts, while ID just rakes in the money.

I will wait for HL2.

flo0tz
6th Aug 2004, 09:13 PM
That reviewer was a tard. "All of your guns are direct point-and-shoot." What the hell else do you want the gun to do? Make toast?

what he meant was the weapons were nothing great, no alt fire, nothing extraordinary, just quite boring guns :\

igNiTion
6th Aug 2004, 09:29 PM
Most of what I have read - here n there is wow, great game for 16 to 20 hrs, now what? Hope great mods come out for it?

Or other comments like, it is pretty scant offerings.

ID is doing just what it did with Q3, they deliver a great skeleton and then let the community mod/skin/map it. Pisses me cos I just saw it at the store last night and it is 49.99. The best of Doom3 will prolly com from the freebees and modders, who get squat for their efforts, while ID just rakes in the money.

I will wait for HL2.

um no, i bet the best part of doom 3 will be in the 20 hour singleplayer horror story that id software developed :)

the replay won't be there, but it'll be the best part :) coop and other mods might pop up...but the original will be the best

tool
6th Aug 2004, 09:30 PM
hoping for an expansion pack

SanitysEdge
6th Aug 2004, 09:32 PM
hoping for an expansion pack
same, that would be uber-leet.
ID is doing just what it did with Q3, they deliver a great skeleton and then let the community mod/skin/map it. Pisses me cos I just saw it at the store last night and it is 49.99. The best of Doom3 will prolly com from the freebees and modders, who get squat for their efforts, while ID just rakes in the money.

I will wait for HL2.
Watch what happens with HL2 then, its most likely going to just as bad as what id is doing, there MP part seems to only be CS Source, which they didnt even make in the first place and it dosnet look like its been improved any (omg wow water splashes, woo *Sigh*).

Rodzilla
6th Aug 2004, 10:56 PM
what he meant was the weapons were nothing great, no alt fire, nothing extraordinary, just quite boring guns :\

It's a remake of Doom. Not only that, but the reason alt-fire works in UT so well is because of the type of game this is. What's the alt-fire on a shotgun for a marine in a space station? Or alt-fire on a machine gun? Ok, maybe they could've let you throw the pistol at the demons when you're out of ammo, but really...and all the other guns are basically experimental prototypes in the game.

MediocreTangerine
7th Aug 2004, 01:29 AM
Since I don't want to create a new thread for this question, where in the heck is the William guy's access card so I can enter the Alpha Labs? I've been through Administration quite a large number of times and still haven't found it.

Thanks :)

SanitysEdge
7th Aug 2004, 01:34 AM
Its probabally right in front of your face, the stuff really isnt that hidden.

Fizzil
7th Aug 2004, 02:14 AM
I got my copy of doom 3 totally legitimate copy i might add, this morning! i can't wait to try it, but meh, its 11 AM in the morning, and this game was made to scare you, i would like to wait till night time but thats 10 or so hours away :p

Metakill
7th Aug 2004, 04:44 AM
I think Id is kinda in a bind when it comes to making more interesting weapons or player movement. Which is a shame, because the Unreal weapons and movement have always been more fun than the Doom/Quake ones. But as soon as Id tries implementing dodging or Alt-fire weaponry, everybody will start screaming "Ripoff, Call in the Lawyers!"

BITE_ME
7th Aug 2004, 10:43 AM
I said before that their should be a roll of ducktape some were on the station.
So you could tape the flashlight to your gun.

Post #52
http://forums.beyondunreal.com/showthread.php?t=142045&page=2&pp=30



This is a mod for the pistol:
http://www.fileshack.com/file.x?fid=5220



To show FPS. Put this in your "DoomConfig":
seta com_showFPS "1"

For Colored names you use ^* in your DoomConfig:
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Aqua
^6 = Purple
^7 = White
^8 = Gray
^9 = Black

^2BITE^3_^4ME = BITE_ME

Metakill
7th Aug 2004, 01:51 PM
I'm not bashing this game, I think Id delivered on its promises, but I do think they made an aesthetic mistake by making the WHOLE GAME this damn dark. There's no contrast! After awhile the darkness stops being scary and just becomes frustrating. If half of the game was more brightly lit, even just the more safe areas, the darkness would have a more dramatic impact, making it that much scarier.

flo0tz
8th Aug 2004, 01:22 AM
isnt it strange, that in the doom-world, they invent BFG's and all this high tech junk, and they use a chainsaw for super high tech mars base mainenance...





































:o

Chaser
8th Aug 2004, 01:36 AM
isnt it strange, that in the doom-world, they invent BFG's and all this high tech junk, and they use a chainsaw for super high tech mars base mainenance...


If you played the game, they say those chainsaws were a mistake and mars was supposed to recieve a shipment of jackhammers i believe, but got the beavertooth chainsaws instead.

Rodzilla
8th Aug 2004, 03:23 AM
Mod that changes the nades into flares - http://staff.seriouszone.com/rodzilla/doom3/

tool
8th Aug 2004, 11:54 AM
http://img59.exs.cx/img59/6397/shot00017.jpg
http://img59.exs.cx/img59/3886/shot75.jpg
http://img59.exs.cx/img59/8484/shot00018.jpg

hot doom 3 gay marine sex XXX

SanitysEdge
8th Aug 2004, 12:26 PM
http://img59.exs.cx/img59/6397/shot00017.jpg
http://img59.exs.cx/img59/3886/shot75.jpg
http://img59.exs.cx/img59/8484/shot00018.jpg

hot doom 3 gay marine sex XXX
lololol .... cant breathe...
How did they do that? :lol:

Zarkazm
8th Aug 2004, 01:52 PM
lol, I'm pretty sure a real RPG would give you a seizure then: BRAIN CANNOT HANDLE... ARRRGH!
Thanks to BioWare and other companies milking the RPG label (although I am still mystified why people who don't like real RPGs would be attracted by slapping the label on action adventures) people are confused about what an RPG is.

BITE_ME
8th Aug 2004, 10:36 PM
lol, you are really over reacting, it is only like two codes that you need to goto a real website for. The rest of the codes are in e-mails, and you can just skim through them. I rarely ever use my PDA, I didnt even read a quarter of the e-mails or listen to any of the audio files and I did just fine. The PDA isn't required to play and get through doom 3. It's there more as a gimmick.


I got to maney GPF's when I was using the PDA.

Dam MS and their Pocket PC 2145.

SanitysEdge
8th Aug 2004, 10:41 PM
I think UAC would deveop there own proprietary software.

NeoNite
9th Aug 2004, 09:27 AM
Uac_dead...






















:rockon:
























































Still scrolling? Man you're a brave soul.

























Anyway,

Man what a level.. remember the start? Pretty intense the first time you played it. The monsters were in your face....
And there you were, with a puny pistol. Almost no room to move, in the back of a collapsed truck.
I liked the level though. Except I can't remember how to activate the cyberdemon ...

You walk up this invisible stairway, it's marked with candles. Then you enter an octagonal room iirc, and there's a "floating" cyberdemon in the middle. Naturally Cybie is standing on a platform and he can't "see" you. You need to activate something to lower the platform etc etc.. but I can't remember what exactly.

Ah well, I'll play it again one of these days. When it's less warm. I'm hardly on the pc now anyway.

Fun level though UAC_dead.

SlayerDragon
9th Aug 2004, 08:14 PM
Uac_dead...

Yeah I remember this one. Definitely one of my favorites. There's also one called Apocalypse or something like that.

Also, Memento Mori...

Romulan
9th Aug 2004, 08:29 PM
Uac_dead was pretty good. My favorite wads are in the E1 style like fava.wad.

SlayerDragon
9th Aug 2004, 08:31 PM
Fava Beans! \o/

flo0tz
10th Aug 2004, 06:22 AM
yeah jackhammers, thats high tech too... If you played the game, they say those chainsaws were a mistake and mars was supposed to recieve a shipment of jackhammers i believe, but got the beavertooth chainsaws instead.

NeoNite
10th Aug 2004, 11:08 AM
I'm so glad people recognise the level :O)

Yeah apocalypse is a .. 9-10 level wad. One of the final levels is HUGE. it's basically a huge cave, and it's a damn long drop...
There are archviles on the walkways (what an idea)

Fava beans.. hehe also rings a bell.

Remember leges for example?
And gangta.
Weird level really, but the cyberdemon fight was fun .. sometimes.

PimP was a deathmatch megawad. It had some weird custom sounds included.

Ever tried "Oasis of death"? Supposed to be co-op only, but it's no trouble in single player. Fun level!

Spacelab, altier6...
Quite fun as well.

JaFO
10th Aug 2004, 11:48 AM
It's a remake of Doom. Not only that, but the reason alt-fire works in UT so well is because of the type of game this is. What's the alt-fire on a shotgun for a marine in a space station? Or alt-fire on a machine gun? Ok, maybe they could've let you throw the pistol at the demons when you're out of ammo, but really...and all the other guns are basically experimental prototypes in the game.
alt-fire ?
Let's see :
= changing firemode for the machinegun (single shot / burst / auto) ...

= melee-attack ... pretty useful when there's a demon in front of your face and switching weapons would be too slow

= for a double-barreled shotgun : fire either barrel by pressing the corresponding mouse-button

granted ... it's not much, but it sure as hell beats having nothing at all.

// darkness of the levels
IIRC one of the early level-design faqs I've seen (it might even have been for Doom ...) said something like that a dark level wasn't scary, but a single dark room was ...

I definitely get the impression that the darkness isn't there because of the 'suspense', but because of limits set by the hardware or engine itself.


...
first of all, why would this guy think having nightvision would make the game better? that would ruin the feel. and second of all, unlike this pasty dork, most of us play games for fun, not as a job. who thinks up stupid questions like this over a video game?

Why doesn't the game offer an explanation for the lack of night-goggles, weapons with flashlights ?
It apparently does attempt to offer one for the chainsaws ...
*that* is the question that needs to be answered. And if the only answer is 'because Id says so' then I really wonder why they even bothered with the rest of the 'background' and fluff in the game.

Rodzilla
10th Aug 2004, 05:22 PM
Oh my God he can carry ten different weapons all at the same time but can't carry ten different flashlights for each gun!? LOL Carmack is such an idiot!

Fluid
10th Aug 2004, 05:45 PM
Why doesn't the game offer an explanation for the lack of night-goggles, weapons with flashlights ?

I do believe one of the PDA logs mentioned that the place was out of duct tape so you'll have to hold your flashlight. :D

tool
10th Aug 2004, 06:21 PM
John Carmack and his crazy antics! :o

Romulan
10th Aug 2004, 09:46 PM
Finally, an SA review (http://www.somethingawful.com) (sort of).

Lizard Of Oz
10th Aug 2004, 10:12 PM
I love the little spider-like robot at the beginning that shows you the way
to Marine HQ. He keeps looking back to make sure you are following, and if
you stop, he stops and looks back at you and starts making noise, and if you get
out of his sight he comes and finds you. Pretty clever bit AI programming.

I also like one "trap" where you go into semi-dark nook to pick up health or
ammo, and a Zombie comes out at you and you blast him only to jumped from behind
by an Imp. Clever map making there. My only complaint so far is that the early
maps are pretty tight; not a lot of maneuvering room.

I don't know about you guys, but on my Radeon 9700 Pro, the menu text is nearly
unreadable at all resolutions. Poor bit of UI programming, IMHO. I'm also having
occasional problems with the game crashing to the desktop. IT appears to be Video
Card related (1024X768, default High settings). I hope this improves when I get
my Radeon X800 XT (Friggen back-orders!).

Lizard Of Oz
10th Aug 2004, 10:51 PM
Seems the Menu problem was a driver problem. Let's
hope the driver update also fixes the crashing.

http://www.nefarious-240z.com/Pub/Before.jpg
Before Doom≥ inhanced ATI CATALYST 4.9 driver installation.

http://www.nefarious-240z.com/Pub/After.jpg
After Doom≥ inhanced ATI CATALYST 4.9 driver installation.

Rodzilla
11th Aug 2004, 01:26 AM
LOL. Don't get me wrong, I love the game, but....

I also like one "trap" where you go into semi-dark nook to pick up health or
ammo, and a Zombie comes out at you and you blast him only to jumped from behind
by an Imp. Clever map making there.

Yea, it's clever map making...for maybe the first 5 times. After the 30th time it's just damned annoying as you find yourself in situations where no matter how well you play it, you lose unnecessary health.

BinarySystem
11th Aug 2004, 09:28 AM
The lack of tactical lights on the guns is a fairly valid point. Since the whole place has allegedly been having frequent power outages for some time now, you would think they would have added tactical lights to all of their issue weapons.

tool
11th Aug 2004, 09:31 AM
Doom 3 to me seemed like a big experiment that worked. John Camark wanted to see what you could really do with lightning effects and how they effect gameplay and how graphics can make a game world more immersive, real, and fun to play in. In my opinion this little experiment was a outstanding success. I imagine more games are going to come out like doom 3, and they are going to improve upon what Doom 3 tried.

Lizard Of Oz
11th Aug 2004, 09:54 AM
Mmmmmmm Brains....

http://www.nefarious-240z.com/Pub/Brains.jpg

Slainchild
11th Aug 2004, 05:18 PM
W00T!, my order of doom3 from www.play.com has been sent. Should come this week. To all in the UK who preordered online this can only be good news !!! :D

Romulan
11th Aug 2004, 09:24 PM
Seems the Menu problem was a driver problem.

When I was experimenting with tweaking the cvars after I bought the game, I set image_downSizeLimit to 128 and my menus looked much the same.

ubersoldier87
12th Aug 2004, 01:09 AM
I'm on the Monorail level now, and I'm surprised that this game isn't completely linear, there are choices you can make that affect how the story plays out. There was the time when I had to choose to save the scientist or crush him, the ERF/bridge routes, and the choice to transmit the distress beacon (I think this one is crucial).

Personally I like the way you have to switch between the fl and guns, it makes the game more challenging, and scarier.

flo0tz
12th Aug 2004, 02:38 AM
I love the little spider-like robot at the beginning that shows you the way to Marine HQ. He keeps looking back to make sure you are following, and if you stop, he stops and looks back at you and starts making noise, and if you get out of his sight he comes and finds you. Pretty clever bit AI programming.

Awwww cute <3

hehe looky what i found...
http://www.somethingawful.com/articles.php?a=2304

http://www.somethingawful.com/articles.php?a=1832

Romulan
12th Aug 2004, 11:25 AM
hehe looky what i found...
http://www.somethingawful.com/articles.php?a=2304


Finally, an SA review (http://www.somethingawful.com/) (sort of).

Heh.

BinarySystem
12th Aug 2004, 11:52 AM
The plot of this game is very familliar:

Interestingly, the plot almost seems to be lifted directly from Half-Life.

Scientists from Lambda Sector/Delta Labs have been experimenting with teleportation. Interestingly, their experiments have revealed a strange new world unlike anything encountered on earth. Then, one day, something goes horribly wrong, and creatures start spilling out of the portal and teleporting all over the place! The surprise plot twist comes when we realize that the scientists from Lambda Sector/Delta Labs have actually been studying the creatures found on the other side, some of which have inexplicable powers. Stunningly, this had been secretly going on for some time under the veil of secrecy.

Now you, as a humble scientist/soldier must battle through hordes of teleporting beasties, enter the portal, and find the source of the invasion on the other side.

Oh, and there's a skinny guy/fat guy that's running the whole show, and appears at various points where you have no opportunity to reach him before he disappears again.

Sir_Brizz
12th Aug 2004, 01:21 PM
yah...you can't turn this around as "half-life stole from doom" because to be fair, Doom had a really weak story to begin with.

DeDpoet|BuF
13th Aug 2004, 05:01 PM
Questions:


-does anyone know if there's significance in choosing to send or cancel transmission for reinforcements?

-what about the terminals that you can backup. I have been doing this and then on second thought I was like "prolly don't want to go through this stuff again..." does it impact the game's storyline at all?

I'm just about to hop on the monorail. Me's taking the game nice and slow.

GeneticFreak
13th Aug 2004, 05:11 PM
Big question as I watch the little sentry robot effectively and efficiently mow down demons in my path. Why dont the sarge unleash a horde of these lovely little things?

flo0tz
14th Aug 2004, 12:48 AM
because hes evil!

tool
14th Aug 2004, 10:12 AM
Big question as I watch the little sentry robot effectively and efficiently mow down demons in my path. Why dont the sarge unleash a horde of these lovely little things?

ooh come on now, as if it wasnt clear already that this game isn't suppose to make sense?

tool
14th Aug 2004, 10:42 AM
http://img12.exs.cx/img12/5761/shot00014.jpg

Beowolf
14th Aug 2004, 11:52 AM
:lol::tup:

So what's the general concenus on Doom 3?

B
14th Aug 2004, 02:22 PM
Big question as I watch the little sentry robot effectively and efficiently mow down demons in my path. Why dont the sarge unleash a horde of these lovely little things?

Tool gave the real answer..but, the sentry's seem to go a certain path, from charging station to charging station. There aren't paths everywhere..

:B

BinarySystem
14th Aug 2004, 09:26 PM
:lol::tup:

So what's the general concenus on Doom 3?

It was a good game, but way over-hyped, and in my opinion not likely to be a legend like it's predecessors. Also, alot of the stuff that happens would be more at home in a horror movie than a first person shooter. The run and gun gameplay seems inconsistent with the suspenseful atmosphere, which kind of ruins the atmosphere, in my opinion.

Rask
15th Aug 2004, 06:22 AM
DooM3 needs melee weapons (like broken pipes and stuff).
Otherwise teh game pwns IMO. :D

novak
15th Aug 2004, 06:27 AM
Well there's the chainsaw and you can smite evil with the flashlight aswell.. What more do you need?

Besides, going melee is pretty much suicide so I think I'll just stick to my ranged weapons.

Rask
15th Aug 2004, 06:30 AM
You can hit with the flashlight? I didn't know that. :D

GeneticFreak
15th Aug 2004, 02:17 PM
What Doom3 REALLY needs to make it a breakthrough FPS

Less amount of monsters but tougher ones, and they are all in the places where you least expect them, that falls down after you kill them, and stands back up, even in normal mode
Less ammunition so you must make each bullet count.
Limited inventory, like 3 weapons only.

That would make it ALOT scarier, and more tense. Because after a while the game just becomes a gunning-kill-everything-and-go-berserk spree like the other FPS'es.

Metakill
15th Aug 2004, 02:32 PM
Like Unreal 2, it delivers on the graphics promises. Gameplay is less interesting than Unreal 2, but the atmosphere is better and there seems to be more of it, albeit very repepetive. As I said before, it would be much better if not ALL of it was completely dark.

Lizard Of Oz
15th Aug 2004, 04:53 PM
Guns and Nachos! (and Booty!)

SanitysEdge
15th Aug 2004, 05:27 PM
Questions:-does anyone know if there's significance in choosing to send or cancel transmission for reinforcements?

-what about the terminals that you can backup. I have been doing this and then on second thought I was like "prolly don't want to go through this stuff again..." does it impact the game's storyline at all?

They have no impact at all.
If you cancel the transmition then betruger calls for backup anyways

igNiTion
15th Aug 2004, 05:47 PM
What Doom3 REALLY needs to make it a breakthrough FPS

Less amount of monsters but tougher ones, and they are all in the places where you least expect them, that falls down after you kill them, and stands back up, even in normal mode
Less ammunition so you must make each bullet count.
Limited inventory, like 3 weapons only.

That would make it ALOT scarier, and more tense. Because after a while the game just becomes a gunning-kill-everything-and-go-berserk spree like the other FPS'es.
theo nly thing in there that makes sense is the less ammo thing. i agree wholeheartedly with that.

but 3 weapons only? wtf? that would suck ass. i hated how far cry only let you carry 4, if i could only carry 3 in this i'd be like...wtf. every weapon in d3 is distinct and useful in dif't situations. shotty only good for going through doors and when monsters are right in your face (or for big targets). beyond 10 feet the pistol is better. the machine gun is the most average weapon...being useful at any range, but it doesn't do much damage. best choice at zombies in the distance or shooting barrels from far away. chaingun...a lot of punch in there, but slow fire. good for pretty much anything. grenades...very bouncy :) haven't used them much except to blow up zombies around a corner. plasma gun...only good at close range or for stationary, far off targets. such as a "sniping" revenant. and what about the rocket launcher/bfg/soul cube? you'd have to drop one of your average weapons just to carry these. then you'd be faced with killing a zombie with either a - plasmagun, shotty...or soulcube. gee, makes a lotta sense eh.

Less amount of monsters but tougher ones, and they are all in the places where you least expect them, that falls down after you kill them, and stands back up, even in normal mode. - there aren't many monsters, and they are tough. well as tough as they can literally get. i mean...a zombie? yea, i really want a zombie to take 5 shells to kill. i think 2 is fine for killing a zombie. imps? i don't want to have to empty a full mag of chaingun ammo on it, 20 is fine. besides, there are tough monsters - look at the mancubus. they take about 150 cells to kill, and since they're so big, lumbering and slow it feels right for it to take that much.

- the monsters often do get back up or respawn after you kill them, and they are in places you least expect them. like behind you in a room you just searched.

GeneticFreak
16th Aug 2004, 12:14 AM
Yea but sometimes theres too much of them easy to kill monsters on the screen at one time, and with your lots of ammo, the game quickly becomes "just another shooter" when that moment comes. (bang bang bang just another unreal2)

Another cool zombie thing I have in mind, its okay if the zombies are alot and easy to hit, but what if you can only cripple the Zombies (detach their limbs) but they stay alive. So if you shoot their legs they will crawl to you. Decapitate them and they still walk to you. Shoot off their arms and they will still try to get to you and bite you.

Anyway, what I had in mind was an FPS with superior graphics, intense scary horror gameplay, and ammo so scarce that you might want to use the last bullet on yourself.

Myrmidion
16th Aug 2004, 05:00 AM
but 3 weapons only? wtf? that would suck ass. i hated how far cry only let you carry 4, if i could only carry 3 in this i'd be like...wtf. every weapon in d3 is distinct and useful in dif't situations. shotty only good for going through doors and when monsters are right in your face (or for big targets). beyond 10 feet the pistol is better. the machine gun is the most average weapon...being useful at any range, but it doesn't do much damage. best choice at zombies in the distance or shooting barrels from far away. chaingun...a lot of punch in there, but slow fire. good for pretty much anything. grenades...very bouncy :) haven't used them much except to blow up zombies around a corner. plasma gun...only good at close range or for stationary, far off targets. such as a "sniping" revenant. and what about the rocket launcher/bfg/soul cube? you'd have to drop one of your average weapons just to carry these. then you'd be faced with killing a zombie with either a - plasmagun, shotty...or soulcube. gee, makes a lotta sense eh.


I've never had a problem with having limitations on my weapons, and I thought Farcry was better for it. Sometimes, walking around with every known gun on your back gets quite tiring, as you know you have something to counter every single attack in existence. Anyway, 3 weapons would be plenty - you have your short range weapon, your medium range weapon, and your backup weapon/health doohickey. The best bit of that is that you can chop and change, so in fact the likelihood of running out of ammunition all together is much, much lower.

The inventory system - (ala System Shock (2)) is another good idea, as it forces you to make choices between carrying another weapon or more hypos/other stuff. You can't have your cake and eat it. :)

igNiTion
16th Aug 2004, 05:55 PM
Anyway, what I had in mind was an FPS with superior graphics, intense scary horror gameplay, and ammo so scarce that you might want to use the last bullet on yourself.
lesson number 1: always expect the worst of a new game ;)

I've never had a problem with having limitations on my weapons, and I thought Farcry was better for it. Sometimes, walking around with every known gun on your back gets quite tiring, as you know you have something to counter every single attack in existence. Anyway, 3 weapons would be plenty - you have your short range weapon, your medium range weapon, and your backup weapon/health doohickey. The best bit of that is that you can chop and change, so in fact the likelihood of running out of ammunition all together is much, much lower.
that's the thing with doom 3, a short range weapon, medium ranged weapon and extra just wouldn't cut it. shotgun definitely, ok got it. then what about for taking things out at a distance? if it's a lost soul you'd use either pistol or machine gun...but if you could only carry 3 you wouldn't be carrying any of those would you? hell no, you'd have a chain gun. waste of ammo on a lost soul. same with trites, 5 shots from a machine gun is plenty, or a few pistol shots. it's a waste of a shell...and nobody uses a f'in chaingun for a trite. and what about the plasma gun? would you carry that or not? it's an excellent weapon...but ya never know if something would be more useful. i don't want to take out a pathetic zombie with a plasma gun. and what about the flashlight and chainsaw? would those take up inventory slots also? what about at the end, where you need both the bfg and the soul cube pretty much to win? what would be your third weapon for taking out all the lesser demons that pop up..just one choice? perhaps a chaingun....or a plasma gun?

3 weapons just wouldn't work in doom 3 IMHO. it would just plain f*cking suck.

BinarySystem
16th Aug 2004, 06:42 PM
I have to disagree with the statement that each weapon in Doom III is unique and useful in different situations. In fact, I found that most of the weapons are so similar they are virtually interchangeable. There are slight differences in how you use the weapons, yes, but not much difference in their tactical application. The shotgun you have to get up close to use, but there's rarely anything stopping you from doing so. The machinegun is better at range, but of course you can usually make yourself all the range you need... and so on. In fact, virtually any demon can be easily defeated with virtually any weapon - after all, the shotgun takes out almost any demon in 1 or 2 hits, with the dog things requiring 3 and hell knights requiring 5. (On Veteran difficulty, may be different on lower difficulties)

SanitysEdge
16th Aug 2004, 06:45 PM
lesson number 1: always expect the worst of a new game
Yup, I always expect the worse and just basicly forget about a game when the publishers and devs cant make there release date. Ive been doing it ever since UT2003 came out.

SlayerDragon
16th Aug 2004, 06:47 PM
Yup, I always expect the worse and just basicly forget about a game when the publishers and devs cant make there release date. Ive been doing it ever since UT2003 came out.


Wait... they're supposed to meet the initial release date??

SanitysEdge
16th Aug 2004, 06:51 PM
Wait... they're supposed to meet the initial release date??
Well, yes, thats why they set it.
If they didnt want me to forget about there game then they should set more realistic release dates.

SlayerDragon
16th Aug 2004, 06:55 PM
Well, yes, thats why they set it.
If they didnt want me to forget about there game then they should set more realistic release dates.

Just a bit of sarcasm ;) :p

Nemephosis
16th Aug 2004, 07:02 PM
edited out: Let it never be known I agreed with MMI on ANYTHING. :p

igNiTion
16th Aug 2004, 07:04 PM
I have to disagree with the statement that each weapon in Doom III is unique and useful in different situations. In fact, I found that most of the weapons are so similar they are virtually interchangeable. There are slight differences in how you use the weapons, yes, but not much difference in their tactical application. The shotgun you have to get up close to use, but there's rarely anything stopping you from doing so. The machinegun is better at range, but of course you can usually make yourself all the range you need... and so on. In fact, virtually any demon can be easily defeated with virtually any weapon - after all, the shotgun takes out almost any demon in 1 or 2 hits, with the dog things requiring 3 and hell knights requiring 5. (On Veteran difficulty, may be different on lower difficulties)
i wholeheartedly disagree. read my post a bit up for the uses of each. nothing stopping you getting up close?? ok, for imps there's not. other things come right up to you, and it is hard as hell to hit with a shotgun when being attacked or when monsters are at your feet. and usually it is impossible to purposely put range between yourself and a monster - still in sight of each other, that is. and with revenants, they are just as deadly up close as far away. making it hard to use either shot gun OR machine gun / chain gun. and at long range the plasma is pretty much useless unless you plan on wasting a whole 50 cells...

igNiTion
16th Aug 2004, 07:06 PM
edited out: Let it never be known I agreed with MMI on ANYTHING. :p
you just let it known :)

B
17th Aug 2004, 04:03 AM
Another cool zombie thing I have in mind, its okay if the zombies are alot and easy to hit, but what if you can only cripple the Zombies (detach their limbs) but they stay alive. So if you shoot their legs they will crawl to you. Decapitate them and they still walk to you. Shoot off their arms and they will still try to get to you and bite you.

That would be so cool :) I kinda expected that to be in that game, instead of all the enemies disolving into nothing so quick..

Predcaliber
17th Aug 2004, 06:44 AM
ok got this from a site and ''the meant to be played'' system specs almost make me cry when I look at my PC :eek:

This is ridicilous, absolutly not fun anymore.
cmon, 2048 RAM :(





Minimum:
Processor: 1.5 GHz RAM: 384 - 512 MB Videocard: 64 MB card

Normal:
Processor: 2.4 GHz RAM: 1024 MB Videocard: 128 MB card

Meant to be played:
Processor: 3.4 GHz RAM: 2048 MB Videocard: Nvidia Geforce 6800 Ultra or ATI Radeon X800 XT

DeDpoet|BuF
17th Aug 2004, 07:39 AM
That would be so cool :) I kinda expected that to be in that game, instead of all the enemies disolving into nothing so quick..

Could you imagine being overrun by a mob of zombies that die only after you've obliterated every last piece of them? That would be slick.

Hadmar
17th Aug 2004, 07:43 AM
Predcaliber, that's the specs in case you have two monitors connected to your PC and want to run an own independent instance of Doom 3 on each of them or something.

Predcaliber
17th Aug 2004, 07:58 AM
what makes you think that? :con:

DeDpoet|BuF
17th Aug 2004, 08:01 AM
i think that "meant to be played" is a load of crap. They're just playing 'technophile' is all. Sure, and I need two widescreen TFT's for dual display and a rumble chair and a 2k watt 7.1 surround sound system and a lapdancer working me. "meant to be played," pfft ... my ass.

Hadmar
17th Aug 2004, 08:25 AM
what makes you think that? :con:I was kinda kidding. Also see DeDpoet's post.

Predcaliber
17th Aug 2004, 08:27 AM
i think that "meant to be played" is a load of crap. They're just playing 'technophile' is all. Sure, and I need two widescreen TFT's for dual display and a rumble chair and a 2k watt 7.1 surround sound system and a lapdancer working me. "meant to be played," pfft ... my ass.

lol :)

well ok, you got a point, I found it ridicilous cause its very hard to find a PC with the ''meant to be played'' specs or you are going to pay a ****load of money, and then I really mean a ****load of money

I was kinda kidding.

:stick: :jen:

BinarySystem
17th Aug 2004, 10:05 AM
i wholeheartedly disagree. read my post a bit up for the uses of each. nothing stopping you getting up close?? ok, for imps there's not. other things come right up to you, and it is hard as hell to hit with a shotgun when being attacked or when monsters are at your feet. and usually it is impossible to purposely put range between yourself and a monster - still in sight of each other, that is. and with revenants, they are just as deadly up close as far away. making it hard to use either shot gun OR machine gun / chain gun. and at long range the plasma is pretty much useless unless you plan on wasting a whole 50 cells...

Well, I killed almost everything with the shotgun. I fail to see why it's hard to shoot things at your feet or while you're being attacked. Maybe if you just stand there and get hit I could see it being a problem, but you are aware that you can dodge demon's melee attacks by stepping out of the way when they take a swipe? Even hell knights are pussycats in close combat if you just dodge their attacks. The only non-boss monsters that are tough in close combat are the dog things (because they are too fast to dodge) and the green soldier-demons with the tentacle arm, because they (unlike all other demons) can change the direction of their attack midway through a swipe.

Also, the plasma is very accurate and does not take many shots to kill a monster, assuming you are going for head shots which do considerably more damage. If you only do body shots the demons will be considerably tougher.

Also you can shoot down the revenant's rockets, so it is virtually defenseless at range.

GeneticFreak
17th Aug 2004, 11:29 AM
Could you imagine being overrun by a mob of zombies that die only after you've obliterated every last piece of them? That would be slick.

Precisely what I had in mind. The run key would be your best friend then. And you'll hate your stamina. I'd love to see an FPS like this.

Btw, I done Doom3 with only machinegun shotgun and plasmagun

ilkman
17th Aug 2004, 01:45 PM
Anyone else found any easter eggs?

I found this one. Its nothing big.

tool
17th Aug 2004, 02:02 PM
I found that one by accident, its cool. did you click on it? that is how you get the ID Software PDA.

SanitysEdge
17th Aug 2004, 02:04 PM
Anyone else found any easter eggs?

I found this one. Its nothing big.
Yup, You know you can push it?

Bean316
17th Aug 2004, 02:11 PM
You know, I was thinking what GenFreak said. This game would have been exponentially cooler with a SoF damage system...

TossMonkey
17th Aug 2004, 02:20 PM
ok got this from a site and ''the meant to be played'' system specs almost make me cry when I look at my PC :eek:

This is ridicilous, absolutly not fun anymore.
cmon, 2048 RAM :(





Minimum:
Processor: 1.5 GHz RAM: 384 - 512 MB Videocard: 64 MB card

Normal:
Processor: 2.4 GHz RAM: 1024 MB Videocard: 128 MB card

Meant to be played:
Processor: 3.4 GHz RAM: 2048 MB Videocard: Nvidia Geforce 6800 Ultra or ATI Radeon X800 XT

With the "normal" system you can bump the graphics upto ultra-high without any hitches. The "meant to be played" system is pretty OTT. You can play just fine on half those specs.

GeneticFreak
17th Aug 2004, 03:25 PM
I found an easter egg when I arrived on mars
There was this video playing that supposed to teach people how to set up their PDA for security. They use the name "John Smith" for the tutorial example. Anyone who ever sets up Outlook Express would remember.

Hadmar
17th Aug 2004, 03:34 PM
Anyone who ever sets up an english version of Outlook Express would remember.Edited for correctness. ;)

TossMonkey
17th Aug 2004, 03:57 PM
So what names do the foreign versions contain?

Hadmar
18th Aug 2004, 01:54 AM
It's Jens Mander in the German OE version.

Predcaliber
2nd Sep 2004, 03:55 PM
New thumbnail from the upcoming wallpaper of doom3's endboss


http://www.comedyboard.com/cbimages/5005120.jpg



thanx Tool for the Idea, hes got that very funny thing on a post from a boss from Doom3 :lol: but I cant find :tdown: