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View Full Version : Using FHI weapons without activating mod.....


Gothic Knight
13th Jul 2004, 05:01 PM
I was looking for an answer to using FHI weapons without activating the mod and i found a dissapointing answer, heres what Parser said:

The reason we're being so stubborn about the weapons is because we want the player to be immersed in our mod, not with bits from other mods or weapons. I know it sounds stupid, but FHI2k4 is no longer a gametype, it's a mod, and we want people to see and experience our new weapons, not just to throw them aside as an add-on mutator, if you understand what we mean..
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Its like their forcing us to use their weapons! Now the thing is i hate invasion! I only downloaded it cuz alot of people said it was really good. The only thing i liked about it is some of the weapons. I wanted to add some of those weapons to normal UT2004. I love ONS and Jailbreak and ive been looking for some cool weapons. FHI had cool weapons at the great cost of making only invasion available to play. Now becuase of that great flaw, im just gonna uninstall FHI which is a shame since it has very nice weapons. I was just hoping to use them with other weapons and gametypes. No offense Parser, but you shouldnt force players to use the mod alone. Let their be options! Not just invasion! If this mod ever come in mutator form, please inform me.

tdw-socke
15th Jul 2004, 03:20 AM
not to sound rude, but it's parser's work and you don't pay a cent for it. If he decides, not to offer a seperate weapon mod, you have to accept that...

you could try to hack the weapons out of the mod, but you could only use them in your own maps, as there is no replacement-mutator. But as parser doesn't want the weapons to be seperated, you are not allowed to do so...

the solution is quite simple. serarch the web and mainly the atari-forum for other weapon mods like chaos-ut or those from angle-mapper... there are lots and lots of nice custom-weapos, which replace the standard ones...

at last, there is no need to blame on parser. It's his work, and he can do, what he likes. If you don't like it, yust don't use it ;)

not using it and flaming afterwords is imho lame ...

Dark_Dust
15th Jul 2004, 10:48 AM
Hm.. you will be able to use them soon in UT2004.. that's all i can say for now. :rolleyes:

Radiosity
15th Jul 2004, 11:13 AM
Well, Parser doesn't speak for me, and most of the weapons are mine. I'll be releasing them seperately fairly soon as a standalone package (once I've gone through and changed package names and such to avoid conflicts with the FHI packages).

Parser
15th Jul 2004, 11:30 AM
Um, I think you misunderstand what you're quoting me about.

That response was in a request to put normal weapons in the FHI maps and have the FHI weapons optional in the maps as a mutator. Since we spent a long time on the mod (I know Rad spent a long time on his weapons too), we didn't want this happening because we wanted the player to be immersed in our mod, not just half of it.

It's perfectly possible to use the weapons in standard UT2004, just copy the neccessary files (code packages, textures, static meshes, animations and sounds) over to the normal UT2004 directories and summon the weapons in.

Gothic Knight
17th Jul 2004, 05:41 PM
Yay weapons seperate coming soon! In my opinion, just cuz u guys spent a long time making this mod doesnt mean u guys should "force" players to use the mod. I like playing UT2004, not some mod that decreases your options. If you do release that seperate weapons thing, i thank the FHI team lots for making UT2004 loads funner! :)

Moofis
17th Jul 2004, 06:33 PM
I managed to get most FHI weapons to normal UT but not all of them

Kaithofis
17th Jul 2004, 07:29 PM
lemme guess... the weapons with costum models?

Moofis
18th Jul 2004, 01:11 AM
No. I just moved the weapons files from the FHI folder into the normal UT 2004 folder (that includes textures, animations, etc.). However, the spore rifle doesnt work for some reason.

Radiosity
18th Jul 2004, 04:12 AM
I'd be surprised if the spore rifle did work, since I removed it from the packages some time ago ;) Parser left it in to use parts of it for one of the bosses.

Artman40
18th Jul 2004, 05:55 AM
Spore rifle works fine, I don't know why it was removed ): . Secondary fire should be changed instead of removing the weapon.

Radiosity
18th Jul 2004, 10:18 AM
You kidding? That weapon was an abomination, I still have nightmares when I consider that I actually created the thing. It was more dangerous to the user than to the enemy :lol:

Moofis
4th Aug 2004, 12:59 PM
Thats what made it so fun >:)