View Full Version : Mutator .int help
11th Jul 2004, 02:41 PM
I wanted to use the Unreal 2 XMP Weapons stuff in the Weaponstuff mutator, but the n2xmp weapons beta didnt come with an .int file, and one was not created, so weaponstuff does not recodnize the weapons in that mutator. Can anyone create one or tell me how?
11th Jul 2004, 04:34 PM
ucc dumpint SomeMod.u
ucc exportcache -a SomeMod.uYou may or may not need the second command, depending if that file is generated.
11th Jul 2004, 08:06 PM
I .... C... lol. I'm new to editing, so you'll have to forgive my ignorance, but I have no idea what that means. lol. I've taken a peak at other .int files, but i don't know what I should do, and looking at the files that came with the mutator for the weapons, I'm equally stumped. lol
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