View Full Version : gotta haves in next map

5th Jul 2004, 04:38 AM
Just came to me. Next maps have to have the loop-to-loop and/or the spiral upside down and back down thingy. Don't know if the physics are up to it or that a barracude with nitros could handle either one, but would be fun

5th Jul 2004, 05:24 AM
How would that work with the camera?

6th Jul 2004, 11:13 AM
The camera should just stay back behind like normal. I've had the bike flip all over it axis...'s but the camera stayed the same. I would imagine that would work for the loop too...except for the camera hitting the geometry of the loop and zooming way in.

6th Jul 2004, 12:27 PM
How would that work with the camera?

Kerjo is right. The camera works pretty well for loop-to-loops. ;)

6th Jul 2004, 02:49 PM
Good, good... I was just having trouble getting my head round it...

6th Jul 2004, 03:32 PM
I'm just not sure how well the physics is going to handle it, and whether the bike/car (I somehow doubt the tank will make it) is going to stay stuck to the "ground" for the duration of the loop.

I might try this later on today.

1st Dec 2004, 03:17 PM
It seems to. I tried making the Cuda barrel roll in PlateauPeril's caves (well, not tried as such. uncontrollably drove into the walls and around, more like) so it's possible, at least in a small scale.

How about a break in the loop?

More requests, hm... How about one where you can spawn at a captured Pump?

1st Dec 2004, 07:51 PM
I'll have a big loop in cloneriver if thats what you mean......lol......it isn't for gameplay though......