PDA

View Full Version : Crash bug on JB-Heights


Torinir
5th Jul 2004, 02:16 AM
UT2004 Build UT2004_Patch_[2004-06-11_16.51]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1330 MHz with 1023MB RAM
Video: RADEON 7000 SERIES (6451)

General protection fault!

History: APawn::process-Hit-Wall (spaced to bypass the language filter) <- APawn::physFalling <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Abandoned Heights <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

I get this on JB-Heights when I'm playing a local game. Usually there's heavy fire around the jail area and it's often shortly after a release.

I'm running UT2004 3236 build and JB SP A

I have noticed the bug in the 3204 build as well.

I don't know if the problem is map or engine specific.

TheSpoonDog
5th Jul 2004, 04:53 AM
I guess its a code problem that is just more noticeable on JB-Heights because there's often a lot of falling around the jails. But I wouldn't know, I'm not a coder :P

Mychaeel
8th Jul 2004, 07:04 AM
I even suspect it's an engine bug that's only triggered by something in that map. Sorry. :hmm:

...and it dimly reminds me of a similar problem in some UTJB maps that had a lot of falling...

TheSpoonDog
8th Jul 2004, 07:31 PM
I know - scarey isn't it!

Jrubzjeknf
15th Jul 2004, 11:50 AM
when did you get it? When you were just walking around? Or do you have to be in a specific place?