What does the momentum value in the minigunfire do?
It is 0 by default. I tried changing it to 3 and it didn't seem to have an effect.
Also, this might be a more complicated question, but is there a way to make it so the firing rate/barrel rotation speed starts at a lower value and increases to the full value? IE, if you have the prefire time at 1 second, and the windup time at 3 seconds, the gun takes a second to start firing, then over the remaining 2 seconds of the windup time, it begins firing, starting at 1 rotation per second and going all the way up to the full 3 rotations by the time the windup time ends? That would be cool, like the Quake 2 chaingun.
Code:
defaultproperties
{
Momentum=+0.0
RoundsPerRotation=5
BarrelRotationsPerSec=3.0
It is 0 by default. I tried changing it to 3 and it didn't seem to have an effect.
Also, this might be a more complicated question, but is there a way to make it so the firing rate/barrel rotation speed starts at a lower value and increases to the full value? IE, if you have the prefire time at 1 second, and the windup time at 3 seconds, the gun takes a second to start firing, then over the remaining 2 seconds of the windup time, it begins firing, starting at 1 rotation per second and going all the way up to the full 3 rotations by the time the windup time ends? That would be cool, like the Quake 2 chaingun.