View Full Version : Some problems with light of Static Mesh

29th Jun 2004, 11:29 AM
:rolleyes: :rolleyes: :rolleyes:

I can't create the light from any static mesh placed in my level in the the substracted brush. The options doesn't work in UnrealEngine2 Runtime. What problem is in?

17th Jun 2005, 08:51 AM
Did you set the lighting properties on the mesh lighteffect_none and lighttype_static? It works in runtime. However, you mesh should not touch the ground or any other bsp surface. Otherwise it won't give out any light.