zzzzlugg
27th Jun 2004, 11:44 AM
every time i try to load the map for clone bandits it shuts down UT and says i have a critical error with this as the message:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1802 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (3082)
General protection fault!
History: UObject::ProcessEvent <- (HotRod CLN-DeathValley.HotRod, Function Clones.HotRod.PostBeginPlay) <- ULevel::SpawnActor <- (HotRod) <- UObject::ProcessEvent <- (HotRodFactory CLN-DeathValley.HotRodFactory1, Function Clones.ClonesVehicleFactory.PostNetBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Death Valley <- UpdateWorld <- MainLoop
can anyone help me sort it out?
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1802 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (3082)
General protection fault!
History: UObject::ProcessEvent <- (HotRod CLN-DeathValley.HotRod, Function Clones.HotRod.PostBeginPlay) <- ULevel::SpawnActor <- (HotRod) <- UObject::ProcessEvent <- (HotRodFactory CLN-DeathValley.HotRodFactory1, Function Clones.ClonesVehicleFactory.PostNetBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Death Valley <- UpdateWorld <- MainLoop
can anyone help me sort it out?