View Full Version : Vehicle Setting Override mod

27th Jun 2004, 01:09 AM

This is the first time I've looked at UT mods from a programming standpoint, because I wanted to be able to throw vehicles into other game types. I did a bit of modifying to this mod to allow you to specify when to respawn vehicles. You have a choice of 3 types of respawning: Never, Always, or When Destroyed. This modification also should clear up any freezing or lagging by upping the timing function to check for respawning every second instead of every 100th of a second.

If you wish me to send you guys at Fraghouse this modified version, I'd be happy to so you can post it or even continue making it better. I would like to see if I can create a mod to place the actual Vehicles instead of factories by possible calling the Actor Spawn method.